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	<id>https://dieyoungwiki.indiegala.com/index.php?action=history&amp;feed=atom&amp;title=Save_Points</id>
	<title>Save Points - Revision history</title>
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	<updated>2026-04-16T21:31:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://dieyoungwiki.indiegala.com/index.php?title=Save_Points&amp;diff=1425&amp;oldid=prev</id>
		<title>MatiasDesu at 22:47, 1 June 2019</title>
		<link rel="alternate" type="text/html" href="https://dieyoungwiki.indiegala.com/index.php?title=Save_Points&amp;diff=1425&amp;oldid=prev"/>
		<updated>2019-06-01T22:47:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:47, 1 June 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Die Young'' uses a '''save point''' system that has common in many games. Until the [[Alpha 0.3.0.82.18]], [[Daphne]] was required to find and use one of the many save points located in the game. With the introduction of [[Game Modes|Adventure Mode]], she became able to create portable save points using a piece of wood. This ability was not made available to players in [[Game Modes|Survival Mode]] until [[Alpha 0.4.0.1.18]].  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''Die Young'' uses a '''save point''' system that has common in many games. Until the [[Alpha 0.3.0.82.18]], [[Daphne]] was required to find and use one of the many save points located in the game. With the introduction of [[Game Modes|Adventure Mode]], she became able to create portable save points using a piece of wood. This ability was not made available to players in [[Game Modes|Survival Mode]] until [[Alpha 0.4.0.1.18]].  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In-game save points are represented by bonfires. This is potentially a language or translation result, as the fires themselves are small and enclosed. Americans would refer to these as &amp;quot;camp fires&amp;quot;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;ref&amp;gt;As I'm American, I'm not sure how the rest of the world would refer to this. I've included this solely so that American players aren't confused and don't go wandering around looking for large, pyre-like fires.&amp;lt;/ref&amp;gt; &lt;/del&gt;A crafted save point does not create an actual in-game fire. It simply displays the save menu.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In-game save points are represented by bonfires. This is potentially a language or translation result, as the fires themselves are small and enclosed. Americans would refer to these as &amp;quot;camp fires&amp;quot;. A crafted save point does not create an actual in-game fire. It simply displays the save menu.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once used, the crafted save point is consumed, regardless of whether the player chooses to actually save a game. Thus using the portable save point and exiting the save menu will result in the portable save point being consumed and no save data being modified.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once used, the crafted save point is consumed, regardless of whether the player chooses to actually save a game. Thus using the portable save point and exiting the save menu will result in the portable save point being consumed and no save data being modified.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Notes ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;references /&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Mechanics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>MatiasDesu</name></author>
		
	</entry>
	<entry>
		<id>https://dieyoungwiki.indiegala.com/index.php?title=Save_Points&amp;diff=1424&amp;oldid=prev</id>
		<title>MatiasDesu: Created page with &quot;''Die Young'' uses a '''save point''' system that has common in many games. Until the Alpha 0.3.0.82.18, Daphne was required to find and use one of the many save point...&quot;</title>
		<link rel="alternate" type="text/html" href="https://dieyoungwiki.indiegala.com/index.php?title=Save_Points&amp;diff=1424&amp;oldid=prev"/>
		<updated>2019-06-01T22:46:44Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;Die Young&amp;#039;&amp;#039; uses a &amp;#039;&amp;#039;&amp;#039;save point&amp;#039;&amp;#039;&amp;#039; system that has common in many games. Until the &lt;a href=&quot;/index.php?title=Alpha_0.3.0.82.18&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Alpha 0.3.0.82.18 (page does not exist)&quot;&gt;Alpha 0.3.0.82.18&lt;/a&gt;, &lt;a href=&quot;/index.php?title=Daphne&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Daphne (page does not exist)&quot;&gt;Daphne&lt;/a&gt; was required to find and use one of the many save point...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;''Die Young'' uses a '''save point''' system that has common in many games. Until the [[Alpha 0.3.0.82.18]], [[Daphne]] was required to find and use one of the many save points located in the game. With the introduction of [[Game Modes|Adventure Mode]], she became able to create portable save points using a piece of wood. This ability was not made available to players in [[Game Modes|Survival Mode]] until [[Alpha 0.4.0.1.18]]. &lt;br /&gt;
&lt;br /&gt;
In-game save points are represented by bonfires. This is potentially a language or translation result, as the fires themselves are small and enclosed. Americans would refer to these as &amp;quot;camp fires&amp;quot;.&amp;lt;ref&amp;gt;As I'm American, I'm not sure how the rest of the world would refer to this. I've included this solely so that American players aren't confused and don't go wandering around looking for large, pyre-like fires.&amp;lt;/ref&amp;gt; A crafted save point does not create an actual in-game fire. It simply displays the save menu.&lt;br /&gt;
&lt;br /&gt;
Once used, the crafted save point is consumed, regardless of whether the player chooses to actually save a game. Thus using the portable save point and exiting the save menu will result in the portable save point being consumed and no save data being modified.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>MatiasDesu</name></author>
		
	</entry>
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