Difference between revisions of "The Harbor (part 1)"
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==Perception and Enemies== | ==Perception and Enemies== | ||
You can use Perception ([[Controls]]) to highlight near enemies (useful to look is there any enemy in your path).<br> | You can use Perception ([[Controls]]) to highlight near enemies (useful to look is there any enemy in your path).<br> | ||
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==Enemies and Movement Path== | ==Enemies and Movement Path== |
Revision as of 21:22, 18 May 2019
After you leave the Sewers, you will start your second mission "Go past the Harbor".
Contents
- 1 The First Campfire
- 2 Corpses on Fire and Items
- 3 Hide in Grasses
- 4 Throwing Rocks to Move Enemies
- 5 Perception and Enemies
- 6 Enemies and Movement Path
- 7 Locked Doors (from the other side)
- 8 The First Crossbow
- 9 Document (Item #376-D (Ancient Idol)
- 10 Tip: Quiver
- 11 Marked Zones
- 12 Lift Truck
- 13 Tip: Watchtower Enemies
- 14 The First Watchtower - Alarm/Gate
- 15 Tip: Lethal Injection
- 16 Master Key
- 17 Document (Report - Worker's Riot)
- 18 The Elevator
- 19 Document (Worker's List)
- 20 The Torch
- 21 Sewer - The Harbor
- 22 Document (Test Data (Drug AHBC-#13))
- 23 The Second Watchtower
- 24 The Final of the Harbor (part 1)
The First Campfire
In the Campfire, the player is allowed to save the game.
They can either hold "E" to do a Quick Save or hit "Q" to Save the game (with the option to select the save file).
Corpses on Fire and Items
In the first zone of the Harbor, you can find a lot of items scattered on the ground (for example, cloth, bottles, etc... ).
Also, there is a zone where you can find corpses on fire at the top of a hill, where you can take a first peek at the full Harbor zone (useful to start making a possible route to evade enemies).
Hide in Grasses
In the game, there is a type of grass you can hide in if you remained crouch (Controls).
When you are hiding in grasses, enemies can't see you (useful to evade enemies).
Throwing Rocks to Move Enemies
If an enemy blocks your pass, you can throw (Controls) a rock to a zone and the enemy will follow the rock (useful to open zones where enemies block the path).
Perception and Enemies
You can use Perception (Controls) to highlight near enemies (useful to look is there any enemy in your path).
Enemies and Movement Path
All enemies in the Harbor have a specific movement path, you need to learn these routes to try to evade them.
Locked Doors (from the other side)
Some doors are locked from the other side, to open it, you need to find the way to enter inside of the site and unlock it from inside.
The First Crossbow
In the Harbor, you can find the first Crossbow (Weapons).
The Crossbow is one of the most powerful weapons of the game, it can be used to kill enemies from the distance without being detected.
The Crossbow use arrows as ammo (arrows can be founded in the Harbor or killing Ranged type enemies (Enemies).
Document (Item #376-D (Ancient Idol)
Tip: Quiver
Tip: kill that enemy with the Crossbow (shooting an arrow to the head) to get the Quiver.
The Quiver is a useful item that allows the player to stack arrows.
Marked Zones
In the Harbor, you can find some marked zones (with a yellow cloth), these yellow cloths suggest a possible route to finding the objective.
Lift Truck
You can activate the button of the Lift Truck to lift up one container and sometimes this enables a new path (the Lift Trucks can't be moved).
Tip: Watchtower Enemies
Tip: you can easily kill the Watchtower enemies with the Crossbow, try to reach an elevated position and hit the head with the shoot to do an instakill.
Killing the Watchtower enemies allows you a little bit more of freedom at the moment of exploring the Harbor.
The First Watchtower - Alarm/Gate
In each watchtower, you can find a button that activates an alarm and opens the marked gate.
In the first watchtower, you can open the gate to starts a fight between the Military enemies against the junks (useful to clear some enemies from the map).
Tip: Lethal Injection
The Lethal Injection is a powerful one-use item that can be used to instakill Animals and Average-Sized Humans (Military and Junkies).
You can find the material to craft that item in several parts of the Harbor.
Try to use it only in extreme moments (if an enemy sees you suddenly, you can instakill him, without alert other guards of the zone) or save it to the final fight.
Master Key
The Master Key is the most important item of the Harbor, with it, you can open all doors that until now were closed.
To reach that place, you need to do a faith jump from the tower to the roof of the other side and go through the air duct.
Document (Report - Worker's Riot)
The Elevator
There are two elevators in the Harbor, one is blocked and the other one is fully usable.
You can use it to pass from the low part of the Harbor to the high part.
Tip: take care the first time you use the Elevator from the bottom of the Harbor to the top, sometimes one Ranged Enemy can see you in the Elevator.
Document (Worker's List)
The Torch
You can craft a Torch to illuminate dark areas, this is useful in one zone of the Harbor that is full of enemies and you can't see anything.
Tip: you can equip it in the Toolbar, but take care, the torch it is destroyed very fast, just use it when you need it.
Sewer - The Harbor
In the Harbor, you can find a Sewer that is plagued by Junkies.
Tip: try to craft some Molotovs to kill the group of Junkies easily.
Document (Test Data (Drug AHBC-#13))
The Second Watchtower
In the second Watchtower, you can activate the button to opens the assigned gate (useful to distract enemies and try to pass to the other side).
The Final of the Harbor (part 1)
After passing a little bit of parkour you can reach the mountain and here is the final of the Harbor (part 1), from here, starts the Harbor (part 2) and the final of the Prologue.