Difference between revisions of "Weapons"
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Revision as of 19:52, 2 May 2019
Die Young provides very few weapons to the player, relying instead on the ability of the protagonist to run, climb and jump in order to escape various hazards. The primary purpose of these items is generally utility-based plot progression, with offensive capabilities being a secondary function. The game adopts a degradation system similar to other games in which the item will break after a certain number of uses. Each weapon does a fixed amount of damage to all enemies, regardless of the enemy type. Each weapon also has a "charged" attack that can be used by holding the attack button (Controls). Releasing the button before a full charge does normal damage, regardless of how full the charge meter is. Additionally, to further underscore the "flight over fight" leaning in the game, the weapon items do very little damage, making them all but ineffective against enemies other than rats and normal snakes. (Unlike crafting components, equipment, and key items) Weapon items occupy a slot in the player's inventory. Prior to obtaining backpack upgrades (Equipment), this may significantly hamper the player's ability to carry health and resource items, depending on which areas the player chooses to explore first.
Obtaining
Most weapons can be crafted after locating them over the course of the game. Some require specific documents and some may be obtained from NPC characters. In many cases, the crafted version of the weapon or tool is not as durable as the original.
Weapons List
Name | Damage | Charged Damage | Location | Crafting Materials | Additional Requirement | Addition Information |
---|---|---|---|---|---|---|
Stick |
5 |
12 |
Island |
Uncraftable |
Sticks are common across the island and have moderate durability. |
|
Wrench |
13 |
35 |
Uncraftable |
Sometimes useful for specifics tasks. |
||
Crafted Wrench | 13 | 35 | Crafted Only | x1 x1 x1 | Picked up Wrench at least once. | Less durable than the Wrench. |
Knife | 7 | 20 | Temple Ruins | The House of the Beach | Uncraftable | A useful survival weapon. | |
Crafted Knife | 13 | 35 | Crafted Only | x1 x1 x1 | Picked up Knife at least once. | Less durable than the Knife. |
Crowbar | 10 | 25 | Temple Ruins | Coastal Tower | House on the Beach | Apricot Valley | Cellar | Uncraftable | Sometimes useful for specifics tasks. | |
Crafted Crowbar | 10 | 25 | Crafted Only | x2 x2 x2 | Picked up Crowbar at least once. | Less durable than the Crowbar. |
Shovel | 10 | 15 | The Holm Oak Thicket | Uncraftable | Sometimes useful for specifics tasks. | |
Crafted Shovel | 10 | 15 | Crafted Only | x1 x1 x2 | Picked up Shovel at least once. | Less durable than the Shovel. |
Survival Knife | 10 | 25 | Olive Grove | Uncraftable | An excellent survival weapon. | |
Harpoon | 10 | 45 | Trade from The Collector | Uncraftable | Cost: Two Ancient Idols. | A very harmful weapon. |
Crafted Harpoon | 10 | 45 | Crafted Only | x1 x2 x2 | Harpoon must be obtained. | Less durable than the Harpoon. |
Poison Needle | Instant kills Animals and average size humans. | Traded from The Collector | x1 x3 x1 | Cost: Three Ancient Idols. | Adds Poison Status to people when injected. | |
Distraction Rocks | 3 | Given from start | Uncraftable | Unlimited supple. No charged attack. Very inaccurate. | ||
Poison Bait (Non-Lethal) | Stuns animal for one minute. | Crafted Only | x2 x1 [File:Canned Food.png]x1 | Cost: Three Ancient Idols. | 1 per stack. | |
Poison Bait (Lethal) | Instantly kills animals. | Crafted Only | x2 x1 x5 [Canned Food]x1 | Pharmacy Tools. | 1 per stack. | |
Crossbow | ? | ? | Obtained from Ranged Enemies | A powerful weapon. | ||
Arrow | Obtained from Ranged Enemies or death Wolfs | Ammo for the Crossbow. | ||||
Crafted Arrow | Crafted Only | It is destroyed after hitting something. |