Difference between revisions of "Weapons"

From dieyoung
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     <td style="border: solid 1px #4C4D4C; padding: 10px;">  
 
     <td style="border: solid 1px #4C4D4C; padding: 10px;">  
Stick
+
[[Stick]]
 
</td>
 
</td>
 
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     <td style="border: solid 1px #4C4D4C; padding: 10px;">  
 
     <td style="border: solid 1px #4C4D4C; padding: 10px;">  
Wrench
+
[[Wrench]]
 
</td>
 
</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">  
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">  
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     <td style="border: solid 1px #4C4D4C; padding: 10px;">Crafted Wrench</td>
+
     <td style="border: solid 1px #4C4D4C; padding: 10px;">[[Crafted Wrench]]</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">13</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">13</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">35</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">35</td>
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  <tr style="border: solid 1px #4C4D4C;">
     <td style="border: solid 1px #4C4D4C; padding: 10px;">Knife</td>
+
     <td style="border: solid 1px #4C4D4C; padding: 10px;">[[Knife]]</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">7</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">7</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">20</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">20</td>
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<tr style="border: solid 1px #4C4D4C;">
 
<tr style="border: solid 1px #4C4D4C;">
     <td style="border: solid 1px #4C4D4C; padding: 10px;">Crafted Knife</td>
+
     <td style="border: solid 1px #4C4D4C; padding: 10px;">[[Crafted Knife]]</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">13</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">13</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">35</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">35</td>
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<tr style="border: solid 1px #4C4D4C;">
 
<tr style="border: solid 1px #4C4D4C;">
     <td style="border: solid 1px #4C4D4C; padding: 10px;">Crowbar</td>
+
     <td style="border: solid 1px #4C4D4C; padding: 10px;">[[Crowbar]]</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">10</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">10</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">25</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">25</td>
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<tr style="border: solid 1px #4C4D4C;">
 
<tr style="border: solid 1px #4C4D4C;">
     <td style="border: solid 1px #4C4D4C; padding: 10px;">Crafted Crowbar</td>
+
     <td style="border: solid 1px #4C4D4C; padding: 10px;">[[Crafted Crowbar]]</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">10</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">10</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">25</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">25</td>
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<tr style="border: solid 1px #4C4D4C;">
     <td style="border: solid 1px #4C4D4C; padding: 10px;">Shovel</td>
+
     <td style="border: solid 1px #4C4D4C; padding: 10px;">[[Shovel]]</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">10</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">10</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">15</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">15</td>
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<tr style="border: solid 1px #4C4D4C;">
 
<tr style="border: solid 1px #4C4D4C;">
     <td style="border: solid 1px #4C4D4C; padding: 10px;">Crafted Shovel</td>
+
     <td style="border: solid 1px #4C4D4C; padding: 10px;">[[Crafted Shovel]]</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">10</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">10</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">15</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">15</td>
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<tr style="border: solid 1px #4C4D4C;">
     <td style="border: solid 1px #4C4D4C; padding: 10px;">Survival Knife</td>
+
     <td style="border: solid 1px #4C4D4C; padding: 10px;">[[Survival Knife]]</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">10</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">10</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">25</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">25</td>
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<tr style="border: solid 1px #4C4D4C;">
     <td style="border: solid 1px #4C4D4C; padding: 10px;">Harpoon</td>
+
     <td style="border: solid 1px #4C4D4C; padding: 10px;">[[Harpoon]]</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">10</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">10</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">45</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">45</td>
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<tr style="border: solid 1px #4C4D4C;">
 
<tr style="border: solid 1px #4C4D4C;">
     <td style="border: solid 1px #4C4D4C; padding: 10px;">Crafted Harpoon</td>
+
     <td style="border: solid 1px #4C4D4C; padding: 10px;">[[Crafted Harpoon]]</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">10</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">10</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">45</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">45</td>
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<tr style="border: solid 1px #4C4D4C;">
     <td style="border: solid 1px #4C4D4C; padding: 10px;">Poison Needle</td>
+
     <td style="border: solid 1px #4C4D4C; padding: 10px;">[[Poison Needle]]</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">Instant kills Animals and average size humans.</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">Instant kills Animals and average size humans.</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
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<tr style="border: solid 1px #4C4D4C;">
     <td style="border: solid 1px #4C4D4C; padding: 10px;">Distraction Rocks</td>
+
     <td style="border: solid 1px #4C4D4C; padding: 10px;">[[Distraction Rocks]]</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">3</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">3</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
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<tr style="border: solid 1px #4C4D4C;">
     <td style="border: solid 1px #4C4D4C; padding: 10px;">Poison Bait (Non-Lethal)</td>
+
     <td style="border: solid 1px #4C4D4C; padding: 10px;">[[Poison Bait (Non-Lethal)]]</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">Stuns animal for one minute.</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">Stuns animal for one minute.</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
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     <td style="border: solid 1px #4C4D4C; padding: 10px;">Poison Bait (Lethal)</td>
+
     <td style="border: solid 1px #4C4D4C; padding: 10px;">[[Poison Bait (Lethal)]]</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">Instantly kills animals.</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">Instantly kills animals.</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
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<tr style="border: solid 1px #4C4D4C;">
     <td style="border: solid 1px #4C4D4C; padding: 10px;">Crossbow</td>
+
     <td style="border: solid 1px #4C4D4C; padding: 10px;">[[Crossbow]]</td>
   <td style="border: solid 1px #4C4D4C; padding: 10px;">?</td>
+
   <td style="border: solid 1px #4C4D4C; padding: 10px;">52</td>
   <td style="border: solid 1px #4C4D4C; padding: 10px;">?</td>
+
   <td style="border: solid 1px #4C4D4C; padding: 10px;">More damage if you hit the enemy in the head</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">Obtained from Ranged Enemies</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">Obtained from Ranged Enemies</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
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<tr style="border: solid 1px #4C4D4C;">
     <td style="border: solid 1px #4C4D4C; padding: 10px;">Arrow</td>
+
     <td style="border: solid 1px #4C4D4C; padding: 10px;">[[Arrow]]</td>
   <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
+
   <td style="border: solid 1px #4C4D4C; padding: 10px;">52</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">Obtained from Ranged Enemies or death Wolfs</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">Obtained from Ranged Enemies or death Wolfs</td>
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<tr style="border: solid 1px #4C4D4C;">
     <td style="border: solid 1px #4C4D4C; padding: 10px;">Crafted Arrow</td>
+
     <td style="border: solid 1px #4C4D4C; padding: 10px;">[[Crafted Arrow]]</td>
   <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
+
   <td style="border: solid 1px #4C4D4C; padding: 10px;">38</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">Crafted Only</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">Crafted Only</td>
   <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
+
   <td style="border: solid 1px #4C4D4C; padding: 10px;">Feather x2 Wood x1 Scrap Metal x1</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">It is destroyed after hitting something.</td>   
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">It is destroyed after hitting something.</td>   
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<tr style="border: solid 1px #4C4D4C;">
 
<tr style="border: solid 1px #4C4D4C;">
     <td style="border: solid 1px #4C4D4C; padding: 10px;">Poisoned Arrow</td>
+
     <td style="border: solid 1px #4C4D4C; padding: 10px;">[[Poisoned Arrow]]</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">Instakill Average Sized Humans and Animals.</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">Instakill Average Sized Humans and Animals.</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
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     <td style="border: solid 1px #4C4D4C; padding: 10px;">Baton</td>
+
     <td style="border: solid 1px #4C4D4C; padding: 10px;">[[Baton]]</td>
   <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
+
   <td style="border: solid 1px #4C4D4C; padding: 10px;">12</td>
   <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
+
   <td style="border: solid 1px #4C4D4C; padding: 10px;">30</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">Obtained from Melee Militia Enemies</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">Obtained from Melee Militia Enemies</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">Uncraftable</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">Uncraftable</td>
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     <td style="border: solid 1px #4C4D4C; padding: 10px;">Torch</td>
+
     <td style="border: solid 1px #4C4D4C; padding: 10px;">[[Torch]]</td>
   <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
+
   <td style="border: solid 1px #4C4D4C; padding: 10px;">8 basic attacks</td>
   <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
+
   <td style="border: solid 1px #4C4D4C; padding: 10px;">14 per second of fire damage</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">Craftable</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">Craftable</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">Cloth - Wooden Stick - Fuel</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">Cloth - Wooden Stick - Fuel</td>
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<tr style="border: solid 1px #4C4D4C;">
     <td style="border: solid 1px #4C4D4C; padding: 10px;">Molotov</td>
+
     <td style="border: solid 1px #4C4D4C; padding: 10px;">[[Molotov]]</td>
   <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
+
   <td style="border: solid 1px #4C4D4C; padding: 10px;">30 instant damage</td>
   <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
+
   <td style="border: solid 1px #4C4D4C; padding: 10px;">20 per second</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">Craftable</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">Craftable</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">Cloth - Empty Bottle - Fuel</td>
 
   <td style="border: solid 1px #4C4D4C; padding: 10px;">Cloth - Empty Bottle - Fuel</td>

Revision as of 01:09, 2 July 2019

Die Young provides very few weapons to the player, relying instead on the ability of the protagonist to run, climb and jump in order to escape various hazards. The primary purpose of these items is generally utility-based plot progression, with offensive capabilities being a secondary function. The game adopts a degradation system similar to other games in which the item will break after a certain number of uses.

Each weapon does a fixed amount of damage to all enemies, regardless of the enemy type. Each weapon also has a "charged" attack that can be used by holding the attack button (Controls). Releasing the button before a full charge does normal damage, regardless of how full the charge meter is.

Additionally, to further underscore the "flight over fight" leaning in the game, the weapon items do very little damage, making them all but ineffective against enemies other than rats and normal snakes.

(Unlike crafting components, equipment, and key items) Weapon items occupy a slot in the player's inventory. Prior to obtaining backpack upgrades (Equipment), this may significantly hamper the player's ability to carry health and resource items, depending on which areas the player chooses to explore first.

Obtaining

Most weapons can be crafted after locating them over the course of the game. Some require specific documents and some may be obtained from NPC characters. In many cases, the crafted version of the weapon or tool is not as durable as the original.

Weapons List

Name Damage Charged Damage Location Crafting Materials Additional Requirement Addition Information

Stick

5

12

Island

Uncraftable

Sticks are common across the island and have moderate durability.

Wrench

13

35

Twin Houses | Olive Grove

Uncraftable

Sometimes useful for specifics tasks.

Crafted Wrench 13 35 Crafted Only Scrapmetal.pngx1 Hilo.pngx1 Wood.pngx1 Picked up Wrench at least once. Less durable than the Wrench.
Knife 7 20 Temple Ruins | The House of the Beach Uncraftable A useful survival weapon.
Crafted Knife 13 35 Crafted Only Scrapmetal.pngx1 Hilo.pngx1 Wood.pngx1 Picked up Knife at least once. Less durable than the Knife.
Crowbar 10 25 Temple Ruins | Coastal Tower | House on the Beach | Apricot Valley | Cellar Uncraftable Sometimes useful for specifics tasks.
Crafted Crowbar 10 25 Crafted Only Scrapmetal.pngx2 Hilo.pngx2 Wood.pngx2 Picked up Crowbar at least once. Less durable than the Crowbar.
Shovel 10 15 The Holm Oak Thicket Uncraftable Sometimes useful for specifics tasks.
Crafted Shovel 10 15 Crafted Only Scrapmetal.pngx1 Hilo.pngx1 Wood.pngx2 Picked up Shovel at least once. Less durable than the Shovel.
Survival Knife 10 25 Olive Grove Uncraftable An excellent survival weapon.
Harpoon 10 45 Trade from The Collector Uncraftable Cost: Two Ancient Idols. A very harmful weapon.
Crafted Harpoon 10 45 Crafted Only Scrapmetal.pngx1 Hilo.pngx2 Wood.pngx2 Harpoon must be obtained. Less durable than the Harpoon.
Poison Needle Instant kills Animals and average size humans. Traded from The Collector Scrapmetal.pngx1 Poison.pngx3 Cloth.pngx1 Cost: Three Ancient Idols. Adds Poison Status to people when injected.
Distraction Rocks 3 Given from start Uncraftable Unlimited supple. No charged attack. Very inaccurate.
Poison Bait (Non-Lethal) Stuns animal for one minute. Crafted Only Belladona.pngx2 Flyagaric.pngx1 [File:Canned Food.png]x1 Cost: Three Ancient Idols. 1 per stack.
Poison Bait (Lethal) Instantly kills animals. Crafted Only Belladona.pngx2 Flyagaric.pngx1 Poison.pngx5 [Canned Food]x1 Pharmacy Tools. 1 per stack.
Crossbow 52 More damage if you hit the enemy in the head Obtained from Ranged Enemies A powerful weapon.
Arrow 52 Obtained from Ranged Enemies or death Wolfs Ammo for the Crossbow.
Crafted Arrow 38 Crafted Only Feather x2 Wood x1 Scrap Metal x1 It is destroyed after hitting something.
Poisoned Arrow Instakill Average Sized Humans and Animals. Crafted Only Lethal Injection + Arrow The most powerful ammo of the game.
Baton 12 30 Obtained from Melee Militia Enemies Uncraftable A fast and powerful weapon.
Torch 8 basic attacks 14 per second of fire damage Craftable Cloth - Wooden Stick - Fuel Can be used to illuminate dark zones and can caught fire enemies.
Molotov 30 instant damage 20 per second Craftable Cloth - Empty Bottle - Fuel Can be used to caught fire enemies.