Difference between revisions of "Portable Save Point"

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''Die Young'' uses a '''save point''' system that has common in many games. Until the [[Alpha 0.3.0.82.18]], [[Daphne]] was required to find and use one of the many save points located in the game. With the introduction of [[Game Modes|Adventure Mode]], she became able to create portable save points using a piece of wood. This ability was not made available to players in [[Game Modes|Survival Mode]] until [[Alpha 0.4.0.1.18]].  
 
''Die Young'' uses a '''save point''' system that has common in many games. Until the [[Alpha 0.3.0.82.18]], [[Daphne]] was required to find and use one of the many save points located in the game. With the introduction of [[Game Modes|Adventure Mode]], she became able to create portable save points using a piece of wood. This ability was not made available to players in [[Game Modes|Survival Mode]] until [[Alpha 0.4.0.1.18]].  
  
In-game save points are represented by bonfires. This is potentially a language or translation result, as the fires themselves are small and enclosed. Americans would refer to these as "camp fires".<ref>As I'm American, I'm not sure how the rest of the world would refer to this. I've included this solely so that American players aren't confused and don't go wandering around looking for large, pyre-like fires.</ref> A crafted save point does not create an actual in-game fire. It simply displays the save menu.
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In-game save points are represented by bonfires. This is potentially a language or translation result, as the fires themselves are small and enclosed. Americans would refer to these as "camp fires". As I'm American, I'm not sure how the rest of the world would refer to this. I've included this solely so that American players aren't confused and don't go wandering around looking for large, pyre-like fires.</ref> A crafted save point does not create an actual in-game fire. It simply displays the save menu.
  
 
Once used, the crafted save point is consumed, regardless of whether the player chooses to actually save a game. Thus using the portable save point and exiting the save menu will result in the portable save point being consumed and no save data being modified.
 
Once used, the crafted save point is consumed, regardless of whether the player chooses to actually save a game. Thus using the portable save point and exiting the save menu will result in the portable save point being consumed and no save data being modified.
  
 
[[Category:Mechanics]]
 
[[Category:Mechanics]]

Latest revision as of 22:11, 1 June 2019

Die Young uses a save point system that has common in many games. Until the Alpha 0.3.0.82.18, Daphne was required to find and use one of the many save points located in the game. With the introduction of Adventure Mode, she became able to create portable save points using a piece of wood. This ability was not made available to players in Survival Mode until Alpha 0.4.0.1.18.

In-game save points are represented by bonfires. This is potentially a language or translation result, as the fires themselves are small and enclosed. Americans would refer to these as "camp fires". As I'm American, I'm not sure how the rest of the world would refer to this. I've included this solely so that American players aren't confused and don't go wandering around looking for large, pyre-like fires.</ref> A crafted save point does not create an actual in-game fire. It simply displays the save menu.

Once used, the crafted save point is consumed, regardless of whether the player chooses to actually save a game. Thus using the portable save point and exiting the save menu will result in the portable save point being consumed and no save data being modified.