Difference between revisions of "Die Young Prologue"

From dieyoung
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
Daphne starts in a sewer where she can't escape because there are two dogs guarding the entrance, she only has one possible thing to do, start walk for a mysterious and unknown sewer, with (for the start) only one lighter.
+
“Die Young: Prologue” is an action/thriller videogame. The setting is a small island in the Mediterranean Sea, where a small, independent rural Community lives under the leadership of a man known as “Brother Number 1”. However, behind the façade of a productive and happy community, “Brother No.1” runs all sorts of illegal trafficking (from human to drugs), including kidnapping people to “re-educate” them to his ideals.
 +
 
 +
The Prologue tells the story of a Turkish female agent ([[NEHIR]]) of a political group who had a plan to:
 +
1) Break one of its leaders out of the island's jail.
 +
2) Assassinate Brother No.1 and put an end to the Community.
 +
 
 +
She infiltrated the Community but eventually, the whole plan went south.
 +
The “Prologue” covers her escape route from the island.
 +
 
 +
==[[Intro]]==
 +
[[Intro]] is bla bla bla...
  
 
==[[The Sewers]]==
 
==[[The Sewers]]==
 
[[The Sewers]] is the first part of the Prologue, in it, you can learn the basic things to start playing Die Young (movement, climbing, combat, crafting, etc...)
 
[[The Sewers]] is the first part of the Prologue, in it, you can learn the basic things to start playing Die Young (movement, climbing, combat, crafting, etc...)
  
==The Harbor (part 1)==
+
==[[The Harbor (part 1)]]==
 
[[The Harbor (part 1)]] is the second part of the Prologue, in it, you will be starting to put in practice all the learning in the Sewers. Your mission is "go past the Harbor", trying to not be detected for the enemies of the zone.
 
[[The Harbor (part 1)]] is the second part of the Prologue, in it, you will be starting to put in practice all the learning in the Sewers. Your mission is "go past the Harbor", trying to not be detected for the enemies of the zone.
  
==The Harbor (part 2)==
+
==[[The Harbor (part 2)]]==
[[The Harbor (part 2)]] bla bla bla...
+
[[The Harbor (part 2)]] is the final part of the Prologue, in it, you will find the final boss and the Extraction Point.
  
==The Final==
+
==[[The Final]]==
[[The Final]] bla bla bla...
+
At the final of [[the Harbor (part 2)]], you will see the final cinematic and with that, the end of the Prologue.

Latest revision as of 15:27, 28 May 2019

“Die Young: Prologue” is an action/thriller videogame. The setting is a small island in the Mediterranean Sea, where a small, independent rural Community lives under the leadership of a man known as “Brother Number 1”. However, behind the façade of a productive and happy community, “Brother No.1” runs all sorts of illegal trafficking (from human to drugs), including kidnapping people to “re-educate” them to his ideals.

The Prologue tells the story of a Turkish female agent (NEHIR) of a political group who had a plan to: 1) Break one of its leaders out of the island's jail. 2) Assassinate Brother No.1 and put an end to the Community.

She infiltrated the Community but eventually, the whole plan went south. The “Prologue” covers her escape route from the island.

Intro[edit | edit source]

Intro is bla bla bla...

The Sewers[edit | edit source]

The Sewers is the first part of the Prologue, in it, you can learn the basic things to start playing Die Young (movement, climbing, combat, crafting, etc...)

The Harbor (part 1)[edit | edit source]

The Harbor (part 1) is the second part of the Prologue, in it, you will be starting to put in practice all the learning in the Sewers. Your mission is "go past the Harbor", trying to not be detected for the enemies of the zone.

The Harbor (part 2)[edit | edit source]

The Harbor (part 2) is the final part of the Prologue, in it, you will find the final boss and the Extraction Point.

The Final[edit | edit source]

At the final of the Harbor (part 2), you will see the final cinematic and with that, the end of the Prologue.