Difference between revisions of "Game Mechanics"

From dieyoung
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Die Young features different game mechanics, mixing them together to convey the experience to be left alone in a hostile island. Playing as Daphne, an athletic girl with a passion for climbing and other extreme activities, the player can run, jump and climb with the agility of a freerunner. Being trained by her father since she was a kid, Daphne knows more than one trick to survive in the wild, including gathering resources and crafting tools. Obviously, she's not as strong as most of her enemies, but she knows how to defend herself both in melee and ranged combat, if necessary.
 
Die Young features different game mechanics, mixing them together to convey the experience to be left alone in a hostile island. Playing as Daphne, an athletic girl with a passion for climbing and other extreme activities, the player can run, jump and climb with the agility of a freerunner. Being trained by her father since she was a kid, Daphne knows more than one trick to survive in the wild, including gathering resources and crafting tools. Obviously, she's not as strong as most of her enemies, but she knows how to defend herself both in melee and ranged combat, if necessary.
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=== Parkour ===
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=== Climbing ===
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=== Survival ===
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=== Crafting ===
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=== Combat ===

Revision as of 17:02, 30 December 2019

Die Young features different game mechanics, mixing them together to convey the experience to be left alone in a hostile island. Playing as Daphne, an athletic girl with a passion for climbing and other extreme activities, the player can run, jump and climb with the agility of a freerunner. Being trained by her father since she was a kid, Daphne knows more than one trick to survive in the wild, including gathering resources and crafting tools. Obviously, she's not as strong as most of her enemies, but she knows how to defend herself both in melee and ranged combat, if necessary.

Parkour

Climbing

Survival

Crafting

Combat