Difference between revisions of "Consumables"

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(Replaced content with "Consumables are items that are removed from the inventory once you use them. These items are either found ready-to-use across the island or crafted by Daphne using raw mat...")
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Consumables are items that are either crafted by Daphne, by using materials located on the island or are found scattered across the island. Some items can be carried while others are consumed on use. All crafted items can be carried in Daphne's inventory.
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Consumables are items that are removed from the inventory once you use them. These items are either found ready-to-use across the island or crafted by Daphne using raw materials. Some of them can be stacked in a single inventory slot up to 3 units. Usually the main function of a consumable item is healing or improving Daphne's abilities, like stamina or perception.
 
 
 
 
==Consumables List==
 
 
 
<table style="width:100%;">
 
 
 
<tr style="border: solid 1px #4C4D4C;">
 
<th style="border: solid 1px #4C4D4C;text-align:center; padding:10px;">Item Name</th>
 
<th style="border: solid 1px #4C4D4C;text-align:center; padding:10px;">Stack Size</th>
 
<th style="border: solid 1px #4C4D4C;text-align:center; padding:10px;">Obtained</th>
 
<th style="border: solid 1px #4C4D4C;text-align:center; padding:10px;">Crafting Components</th>
 
<th style="border: solid 1px #4C4D4C;text-align:center; padding:10px;">Effect</th>
 
 
 
<tr style="border: solid 1px #4C4D4C;">
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Canned Food</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">1</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">World Pick Up</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Unncraftable</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Restores a small amount of health and hydration.</td>
 
</tr>
 
 
 
<tr style="border: solid 1px #4C4D4C;">
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Berry Bush</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">World Pick Up</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Uncraftable</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Restores a small amount of health and hydration</td>
 
</tr>
 
 
 
<tr style="border: solid 1px #4C4D4C;">
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Beer Can</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">1</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">World Pick Up</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Uncraftable</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Restores a small amount of hydration.</td>
 
</tr>
 
 
 
<tr style="border: solid 1px #4C4D4C;">
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Water Jug</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">World Pick Up</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Uncraftable</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Restores a moderate amount of hydration.</td>
 
</tr>
 
 
 
<tr style="border: solid 1px #4C4D4C;">
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Healing Powder</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">3</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Automatic</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[File:potmarigold.png]]x2</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Restores a small amount of health.</td>
 
</tr>
 
 
 
<tr style="border: solid 1px #4C4D4C;">
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Simple Bandage</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">3</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Automatic</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[File:cloth.png]]x1</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Slows the health loss of the venom debuff.</td>
 
</tr>
 
 
 
<tr style="border: solid 1px #4C4D4C;">
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Healing Compress</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">1</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[Herbarium]]</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[File:lavander.png]]x2 [[File:comfrey.png]]x2</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Restores 50% of the total health.</td>
 
</tr>
 
 
 
<tr style="border: solid 1px #4C4D4C;">
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Medkit</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">1</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Pick Up</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Uncraftable</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Fully restores health.</td>
 
</tr>
 
 
 
<tr style="border: solid 1px #4C4D4C;">
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[Lymphatic Compression]]</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">1</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[File:cloth.png]]x2 [[File:lavander.png]]x1 [[File:curryplant.png]]x1</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Removes venom debuff.</td>
 
</tr>
 
 
 
<tr style="border: solid 1px #4C4D4C;">
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Restorative Tonic</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">1</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[The Apricot Valley]] (Basement)</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[File:curryplant.png]]x1 [[File:lavander.png]]x1 [[File:potmarigold.png]]x1</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Slowly restores health over time.</td>
 
</tr>
 
 
 
<tr style="border: solid 1px #4C4D4C;">
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Healing Ointment</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">1</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[The Collector]]</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[File:comfrey.png]]x3 [[File:potmarigold.png]]x3</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Restores a large amount of health.</td>
 
</tr>
 
 
 
<tr style="border: solid 1px #4C4D4C;">
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;"> [[Portable Save Point]]</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Automatic</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[File:wood.png]]x3 [[File:hilo.png]]x1</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Saves the game.</td>
 
</tr>
 
</table>
 

Revision as of 11:43, 25 November 2019

Consumables are items that are removed from the inventory once you use them. These items are either found ready-to-use across the island or crafted by Daphne using raw materials. Some of them can be stacked in a single inventory slot up to 3 units. Usually the main function of a consumable item is healing or improving Daphne's abilities, like stamina or perception.