Difference between revisions of "Consumables"
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==Ready-to-use== | ==Ready-to-use== | ||
Consumable ready-to-use items are medical supplies, drugs, food and drinks. Food and drinks recover some amount of both health and hydration, while medications can also affect stamina, aim and cure poison. | Consumable ready-to-use items are medical supplies, drugs, food and drinks. Food and drinks recover some amount of both health and hydration, while medications can also affect stamina, aim and cure poison. | ||
+ | |||
+ | {| style="width:64px; text-align:center;" | ||
+ | | style="background-color:#000000;" |[[File:Wooden Stick.png|border|64x64px|link=Wooden Stick]] | ||
+ | | | ||
+ | | style="background-color:#000000;" |[[File:Knife.png|border|64x64px|link=Knife]] | ||
+ | | | ||
+ | | style="background-color:#000000;" |[[File:Survival Knife.png|border|64x64px|link=Survival Knife]] | ||
+ | | | ||
+ | | style="background-color:#000000;" |[[File:Baton.png|border|64x64px|link=Baton]] | ||
+ | | | ||
+ | | style="background-color:#000000;" |[[File:Wrench.png|border|64x64px|link=Wrench]] | ||
+ | | | ||
+ | | style="background-color:#000000;" |[[File:Crowbar.png|border|64x64px|link=Crowbar]] | ||
+ | | | ||
+ | | style="background-color:#000000;" |[[File:Shovel.png|border|64x64px|link=Shovel]] | ||
+ | | | ||
+ | | style="background-color:#000000;" |[[File:Harpoon.png|border|64x64px|link=Harpoon]] | ||
+ | | | ||
+ | | style="background-color:#000000;" |[[File:Pickaxe.png|border|64x64px|link=Pickaxe]] | ||
+ | | | ||
+ | | style="background-color:#000000;" |[[File:Severed Arm.png|border|64x64px|link=Severed Arm]] | ||
+ | |- style="vertical-align:top;" | ||
+ | |[[Wooden Stick]] | ||
+ | | | ||
+ | |[[Knife]] | ||
+ | | | ||
+ | |[[Survival Knife]] | ||
+ | | | ||
+ | |[[Baton]] | ||
+ | | | ||
+ | |[[Wrench]] | ||
+ | | | ||
+ | |[[Crowbar]] | ||
+ | | | ||
+ | |[[Shovel]] | ||
+ | | | ||
+ | |[[Harpoon]] | ||
+ | | | ||
+ | |[[Pickaxe]] | ||
+ | | | ||
+ | |[[Severed Arm]] | ||
+ | |} | ||
==Crafted== | ==Crafted== | ||
Consumables crafted items are items that can only be obtained by combing raw materials. To do so, Daphne needs to found the recipes first, which can be collected exploring the island or trading them with The Collector. The only exception is the Healing Powder, that can be crafted from the beginning of the game (the recipe was taught to Daphne by her father). | Consumables crafted items are items that can only be obtained by combing raw materials. To do so, Daphne needs to found the recipes first, which can be collected exploring the island or trading them with The Collector. The only exception is the Healing Powder, that can be crafted from the beginning of the game (the recipe was taught to Daphne by her father). |
Revision as of 13:34, 25 November 2019
Consumables are items that are removed from the inventory once you use them. These items are either found ready-to-use across the island or crafted by Daphne using raw materials. Some of them can be stacked in a single inventory slot up to 3 units. Usually the main function of a consumable item is healing or improving Daphne's abilities, like Stamina or Perception.
Ready-to-use
Consumable ready-to-use items are medical supplies, drugs, food and drinks. Food and drinks recover some amount of both health and hydration, while medications can also affect stamina, aim and cure poison.
Wooden Stick | Knife | Survival Knife | Baton | Wrench | Crowbar | Shovel | Harpoon | Pickaxe | Severed Arm |
Crafted
Consumables crafted items are items that can only be obtained by combing raw materials. To do so, Daphne needs to found the recipes first, which can be collected exploring the island or trading them with The Collector. The only exception is the Healing Powder, that can be crafted from the beginning of the game (the recipe was taught to Daphne by her father).