Difference between revisions of "Difficulty"
Line 8: | Line 8: | ||
As stated before, regardless of the Mode selected by the player at the beginning of a new game, difficulty can be customized anytime through the '''Difficulty Settings''' (from the Options Menu). There are three Presets (Survival, Adventure and Leisure) and five different gameplay factors that can be changed independently from Low to High (the Preset is then classified as "Custom"): Damage Resistance, Stamina, Attack Strength, Hydration Level, Weapons Durability. The following is a table that shows how these values affect gameplay. | As stated before, regardless of the Mode selected by the player at the beginning of a new game, difficulty can be customized anytime through the '''Difficulty Settings''' (from the Options Menu). There are three Presets (Survival, Adventure and Leisure) and five different gameplay factors that can be changed independently from Low to High (the Preset is then classified as "Custom"): Damage Resistance, Stamina, Attack Strength, Hydration Level, Weapons Durability. The following is a table that shows how these values affect gameplay. | ||
+ | |||
+ | <br /> | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
Line 18: | Line 20: | ||
|Damage Resistance | |Damage Resistance | ||
|All damage received is reduced by: | |All damage received is reduced by: | ||
− | | style="background-color:#ff6666; text-align:right;" | 0% | + | | style="background-color:#ff6666; text-align:right;" |0% |
| style="background-color:#ffd480; text-align:right;" | -20% | | style="background-color:#ffd480; text-align:right;" | -20% | ||
| style="background-color:#c6ffb3; text-align:right;" | -50% | | style="background-color:#c6ffb3; text-align:right;" | -50% | ||
Line 24: | Line 26: | ||
| rowspan="2" |Stamina | | rowspan="2" |Stamina | ||
|Stamina consumption is reduced by: | |Stamina consumption is reduced by: | ||
− | | style="background-color:#ff6666; text-align:right;" | 0% | + | | style="background-color:#ff6666; text-align:right;" |0% |
| style="background-color:#ffd480; text-align:right;" | -20% | | style="background-color:#ffd480; text-align:right;" | -20% | ||
| style="background-color:#c6ffb3; text-align:right;" | -50% | | style="background-color:#c6ffb3; text-align:right;" | -50% | ||
|- | |- | ||
|Stamina recovery is speeded up by: | |Stamina recovery is speeded up by: | ||
− | | style="background-color:#ff6666; text-align:right;" | 0% | + | | style="background-color:#ff6666; text-align:right;" |0% |
| style="background-color:#ffd480; text-align:right;" | +20% | | style="background-color:#ffd480; text-align:right;" | +20% | ||
| style="background-color:#c6ffb3; text-align:right;" | +50% | | style="background-color:#c6ffb3; text-align:right;" | +50% | ||
Line 35: | Line 37: | ||
|Attack Strength | |Attack Strength | ||
|Damage dealt by Daphne is increased by: | |Damage dealt by Daphne is increased by: | ||
− | | style="background-color:#ff6666; text-align:right;" | 0% | + | | style="background-color:#ff6666; text-align:right;" |0% |
| style="background-color:#ffd480; text-align:right;" | +50% | | style="background-color:#ffd480; text-align:right;" | +50% | ||
| style="background-color:#c6ffb3; text-align:right;" | +100% | | style="background-color:#c6ffb3; text-align:right;" | +100% | ||
Line 41: | Line 43: | ||
| rowspan="2" |Hydration Level | | rowspan="2" |Hydration Level | ||
|Hydration consumption is reduced by: | |Hydration consumption is reduced by: | ||
− | | style="background-color:#ff6666; text-align:right;" | 0% | + | | style="background-color:#ff6666; text-align:right;" |0% |
| style="background-color:#ffd480; text-align:right;" | -20% | | style="background-color:#ffd480; text-align:right;" | -20% | ||
| style="background-color:#c6ffb3; text-align:right;" | -50% | | style="background-color:#c6ffb3; text-align:right;" | -50% | ||
|- | |- | ||
|Hydration depleting delay after last drink / food: | |Hydration depleting delay after last drink / food: | ||
− | | style="background-color:#ff6666; text-align:right;" | 100 s | + | | style="background-color:#ff6666; text-align:right;" |100 s |
− | | style="background-color:#ffd480; text-align:right;" | 300 s | + | | style="background-color:#ffd480; text-align:right;" |300 s |
− | | style="background-color:#c6ffb3; text-align:right;" | 500 s | + | | style="background-color:#c6ffb3; text-align:right;" |500 s |
|- | |- | ||
|Weapons Durability | |Weapons Durability | ||
|Durability is increased by: | |Durability is increased by: | ||
− | | style="background-color:#ff6666; text-align:right;" | 0% | + | | style="background-color:#ff6666; text-align:right;" |0% |
| style="background-color:#ffd480; text-align:right;" | +200% | | style="background-color:#ffd480; text-align:right;" | +200% | ||
| style="background-color:#c6ffb3; text-align:right;" | +500% | | style="background-color:#c6ffb3; text-align:right;" | +500% |
Revision as of 15:19, 17 January 2020
When a New Game is started, Die Young lets the player choose between two Modes: Adventure and Survival.
Adventure Mode is described as "The best way to enjoy the experience and the story. Recommended for new players."
Survival Mode as a "Higher difficulty level for a grueling experience. All blood, sweat and tears."
Apart from the most obvious difficulty differences (which can all be modified at a later time, see below), the two Modes differ in how they let the player craft a Campfire, which is useful to manually save anytime during the game: in Adventure Mode, you start the game with the Campfire recipe already unlocked in your Craft Menu; in Survival Mode, you need to find the recipe to unlock it (also, a Campfire in Adventure Mode requires fewer materials to be crafted). This is the ONLY feature that CANNOT be changed after the game's started, so keep that in mind if you're considering to play in Survival Mode.
As stated before, regardless of the Mode selected by the player at the beginning of a new game, difficulty can be customized anytime through the Difficulty Settings (from the Options Menu). There are three Presets (Survival, Adventure and Leisure) and five different gameplay factors that can be changed independently from Low to High (the Preset is then classified as "Custom"): Damage Resistance, Stamina, Attack Strength, Hydration Level, Weapons Durability. The following is a table that shows how these values affect gameplay.
Settings | Effects | Low | Med. | High |
---|---|---|---|---|
Damage Resistance | All damage received is reduced by: | 0% | -20% | -50% |
Stamina | Stamina consumption is reduced by: | 0% | -20% | -50% |
Stamina recovery is speeded up by: | 0% | +20% | +50% | |
Attack Strength | Damage dealt by Daphne is increased by: | 0% | +50% | +100% |
Hydration Level | Hydration consumption is reduced by: | 0% | -20% | -50% |
Hydration depleting delay after last drink / food: | 100 s | 300 s | 500 s | |
Weapons Durability | Durability is increased by: | 0% | +200% | +500% |
Survival = All values are set to Low
Adventure = All values are set to Medium
Leisure = All values are set to High