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− | This is a small guide with useful information about some basic mechanics of Die Young (saving, drinking, sleeping, fast travels, etc...). For more details, visit the [[Game Mechanics]] page and the [[Stats]] page. You may also want to check the [[Difficulty]] page to make the right choice when selecting the starting mode (Adventure or Survival).
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− | ==Campfires (Saving)==
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− | In Die Young, there are both automatic and manual savings. When the game is saving, a small icon will appear on the upper-right of the screen.
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− | The game saves automatically every time you complete a quest or use a shelter (see below) using a single slot called "AutoSave". The game also saves in some key moments of the story (in this case usually the game creates new save slots with specific names).
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− | To save manually, you have to use Campfires. Campfires are found all around the island. Every time you get close to a campfire, a marker will be added to your map. There are two ways to save using campfires: quick saving and manual saving. To quick save your game, interact with a campfire by pressing and holding the Interaction button; if the campfire lights up, it means that you have successfully saved your game (a slot called "QuickSave" will be overwritten every time you use this saving method). To select a specific new slot in which you want to save your game, interact with a campfire using the B-key (or the A-button on a gamepad). This will open a saving menu in which you can choose to create a new slot or overwrite an old one.
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− | [[Campfire|Campfires]] can also be crafted in the Craft Menu (miscellaneous tab, the one with the light bulb icon). Depending on your starting mode, you can have access to crafted campfires from the start (Adventure Mode) or by obtaining the recipe later in the game (Survival Mode). Crafted campfires can be used just like any other [[Consumables|consumable item]] in the game. Saving a game by using a crafted campfire counts like a Quick Save.
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− | {| style="font-size:14px; background-color:#e6ffe6; border-style: solid; border-width: 10px; border-color:#e6ffe6;"
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− | |'''Tip''': Campfires can also be used with [[Raw Meat]] to create edible [[Cooked Meat]].
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− | |}
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− | ==Water Sources (Drinking)==
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− | The blue circle in the bottom left corner of the screen is the Hydration gauge. It depletes in time and and when it reaches zero Daphne will suffer a heatstroke and eventually die (for more information, check the [[Game Mechanics#Survival|Survival]] paragraph in the [[Game Mechanics]] page). The best way to prevent that from happening is drinking directly from Water Sources.
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− | Water Sources can have multiple forms, such as natural springs or water pumps, but they all works the same way. When you're close to a water source, a marker will be added to your map. Press and hold the Interaction button and Daphne will start drinking from the source; each time you hold the button for a given time, Daphne will take a sip and regain 1/5 of hydration. Keep pressing the Interaction button and she will be soon fully hydrated.
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− | Additionally, if you got a [[Canteen]], you can use water sources to refill it and save water for later.
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− | {| style="font-size:14px; background-color:#e6ffe6; border-style: solid; border-width: 10px; border-color:#e6ffe6;"
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− | |'''Tip''': to drink from Water Pumps, first use the pump by tapping the Interaction button; this will fill up the basin above with water for a total of five sip. If the pump is broken you'll need a [[Wrench]] to fix it.
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− | |}
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− | ==Shelters==
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− | Shelters are ancient underground caves that can be used for there main functions: fast traveling, sleeping and storing items.
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− | There are 17 shelters in the game (plus one, the [[Crumbled Shelter]], which works a bit differently) and not more than one for a single [[Places|area]].
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− | From the outside they appear like small arches carved into the rock, with a circular stone sealing the access to the underground room. When you're close to a water source, a marker will be added to your map. By pressing the Interaction button, the game fades to black and a special menu will appear on the screen, indicating the name of the [[Places|area]] in which they are located and three options to select: Fast Travel, Rest (or Sleep) and Storage Box.
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− | ======Fast Travels======
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− | All the shelters around the island (with the exception of the [[Crumbled Shelter]]) are connected by ancient tunnels that runs underground. Daphne can use them to quickly and safely move from one area to another, saving time for the player. To use them, select Fast Travel from the Shelter Menu. This will open a list of all the areas in which you found a shelter, while listing with red question marks the ones yet to be discovered. Select your destination and Daphne will fast travel to it in 30 minutes of in-game time (after 8 pm a pop-up message will inform you that Daphne will sleep in the current shelter and move to the selected destination the next day at dawn).
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− | For a complete list of [[Shelter locations]], check the dedicated page.
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− | =====Sleeping=====
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− | In Die Young you can only play in daytime (from 8 am to 9 pm). When it's about to get dark, Daphne will start to feel tired and you're urged to find a shelter to safely spend the night. Being outside a shelter at 9 pm will force Daphne to sleep in the open, which will trigger a non-interactive scene with her being attacked during nighttime, followed by a game over screen. To prevent this from happening, go inside a shelter between 8 and 9 pm and select the "Sleep" option. Daphne will wake up the next day in the same shelter.
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− | Aside from sleeping at night, you can also use shelters to rest during the day. Resting will fully restore your health, but you're allowed to take a nap only once in an hour (the option "Rest" will be red after resting). A nap will take 30 minutes of in-game time.
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− | When you sleep, some cut-scenes will be played as if Daphne is dreaming about her past memories.
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− | =====Storing Items=====
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− | The last option in the Shelter Menu is called "Storage Box". Storage boxes can be used to store items from your Inventory, and the stored items can be re-collected anytime in every discovered shelter. There's no actual limit in the number of item you can store. Selecting the Storage Box will open a new screen with your current Inventory in the left and the storage Box on the right. Pushing the Right Mouse Button (or the A-button on a gamepad) will let you move the selected item from one inventory to another.
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− | {| style="font-size:14px; background-color:#e6ffe6; border-style: solid; border-width: 10px; border-color:#e6ffe6;"
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− | |'''Tip''': should you find the [[Crumbled Shelter]], remember that, being isolated from the others, its storage box is unique and items stored there can't be retrieved from the other shelters (and vice versa).
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− | |}
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− | ==Food==
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− | In Die Young food is mainly consumed to regain health and hydration (being set across few days, hunger is not really an issue per se). Food found on the island can be collected as a [[Consumables|consumable item]] or eaten by interacting with it. This is a list of food you may find during the game, complete with their health/hydration restoring values. | |
− | {| class="wikitable" style="display: inline-table; margin-right: 50px; text-align: right;"
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− | |+Collectible
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− | !Item
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− | !Health
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− | !Hydration
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− | |-
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− | | style="text-align: left" |Canned Food
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− | |30
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− | |30
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− | |-
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− | | style="text-align: left" |Cooked Meat
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− | |40
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− | |15
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− | |-
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− | | style="text-align: left" |Beer Can
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− | |10
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− | |40
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− | |-
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− | | style="text-align: left" |Beer Bottle
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− | |10
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− | |40
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− | |}
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− | {| class="wikitable" style="display: inline-table; text-align: right;"
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− | |+Non-Collectible
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− | !Item
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− | !Health
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− | !Hydration
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− | |-
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− | | style="text-align: left" |Berries
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− | |5
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− | |10
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− | |-
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− | | style="text-align: left" |Water Pitcher
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− | |0
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− | |50
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− | |-
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− | | style="text-align: left" |Apricots
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− | |15
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− | |15
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− | |-
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− | | style="text-align: left" |Leftovers
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− | |20
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− | |0
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− | |}
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− | ==Map & To-Do List==
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− | You can access the map from the In-Game Menu (or by pressing the M-key on you keyboard). The map is divided in squares each representing a 512 square meters portion of the island. You can't scroll the map, so your top-view of the surroundings is limited to the square you are in. Markers will be automatically added to the map every time you get close a new Campfire, Water Source, Shelter or Fuel Source (visit the [[Map]] page for the full map).
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− | Another important tab of the In-Game Menu is the To-Do List. Here are listed all the task you're supposed to fulfill to proceed in the story. The list is divided in three sub-categories: Main Tasks ("!" icon), Optional Tasks ("?" icon) and Completed Task ("✓" icon). To complete the game you only need to follow the main tasks (and not even all of them). To set a task as "current" press the E-key (or X-button on a gamepad); most of the time this will add green markers on your Map to guide you to the next step of your current task. For a full list of the task in the game, visit the [[Task List]] page.
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− | ==Fuel Sources==
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− | Note: This is actually an advanced feature of Die Young, so you won't find Fuel Sources in the first area of the game.
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− | Fuel Sources appears like three red barrels with an oil-drop symbol on it and a device to pump fuel out of them. By pressing the Interaction button, Daphne will store as much [[Raw Materials|Fuel]] units as she can, depending on your current storing capacity (by default, after obtaining the [[Lighter]], you can store only one unit of Fuel; by collecting the [[Fuel Can]] you can increase it up to 10 units).
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− | One more thing you can do by a Fuel Source is crafting a [[Molotov]] without using the Craft Menu and without spending the Fuel you stored in your inventory. Provided that you have [[Cloth]] and an [[Empty Bottle]], just press and hold the Q-key (or B-button on a gamepad) and a Molotov will be automatically added to your inventory.
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− | When you get close to a fuel source, a marker will be added to your map.
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− | [[Category:Walkthrough]]
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