The Sewers

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The Sewers is the first part of the Prologue. In this level, you can learn the basic things to start playing Die Young (movement, climbing, combat, crafting, etc...)

The Start

Nehir starts in a sewer, where she can't escape because of the two guard dogs guarding the entrance. She only has one option, start walking through the mysterious sewer with only a lighter.

The first mission added to the Quest menu is "Escape the Island - Find the Exit of the Sewers".

The First Jump

After walking through the first Sewer, the jump mechanic becomes available, and players are taught the mechanic through a tutorial prompt. You can easily jump just pressing the Jump button (Controls).
Jumpdy.jpg

The First Weapon

After climbing the first spot, you find your first weapon--a Wooden Stick (Weapons). This weapon can be used to kill small enemies.
Woodenstickdy.jpg

The First Enemies

After taking the Wooden Stick, you will come across your first enemies--Rats. They are small, have low health, and do low damage. If you encounter them in a big group, that's when the problem arises. So, kill them fast and do not allow them to converge.
Ratsdy.jpg

Ladders

After crouching and walking through a sewer, you will spot the first ladder. To climb it, just press the Jump button (Controls) when you see the indicator. Climbindicator.png
Laddersdy.jpg

Kidnapped

In the Sewers, you will come across a kidnapped victim that you cannot save.
Kidnappeddy.jpg

The First Document

In one wall, you can find the first document. There are a lot of documents in the game and you can find them disbursed throughout the map.

The first document is called "Escape Route", and it's a map that'll aid your escape from the Sewers (and with another marked spot).
Firstdocumentdy.jpg Escaperoutedoc.png

The First Medkit

You can find the first Medkit in one wall of the Sewers. One Medkit will fully restore your Health and heals all statuses. (Consumables)
Firstmedkitdy.jpg

The First climbing spot

In the Sewers, you can also find the first Climbing tutorial. To climb it, just press the Jump button (Controls) when you see the climb indicator.

You can press this button to use "Perception" (Controls) to highlight all possible climbing areas.
Firstclimbingspotdy.jpg

The Exit 4

"The Exit 4" (that is shown in the first document) is a locked door that cannot be unlocked. You'll need to find another way to escape from the Sewers.
Exit4dy.jpg

The First Crowbar & Padlocks

The Crowbar is a weapon (Weapons) that can be used as a tool to unlock certain doors with padlocks. You can unlock the door from the left side from the site you found the Crowbar (and can be useful for the future too).

Padlocks can be unlocked with Crowbar by holding the "Attack/Use item" button.
Thefirstcrowbar.jpg Padlocksdy.jpg

Molotovs

You can easily make Molotovs in the containers with fuel. Hold the "Canteen" button (Controls) (with Empty Bottles in the inventory) to make it.

Molotovs can be used to kill groups of enemies like Rats (throw the Molotovs using the "Throw" button (Controls).
Craftmolotovsdy.jpg

The First Human Enemy

In the Sewer, you will find the first Human enemy, in this case, a "Junk" enemy. Human enemies are stronger than the animals and have more varied attacks (like throwing rocks, jump+attack, evade).
Firsthumandy.jpg

The Final of the Sewers

After killing (or evading) the human enemy, you will go through the last of the tunnels in the Sewer. Leaving the sewer area activates the second Quest "Go past the Harbor".

The Harbor (part 1)
Sewersfinal11.jpg Sewersfinal22.jpg