Game Mechanics

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Revision as of 11:03, 3 January 2020 by Dan (talk | contribs) (→‎Parkour)

Die Young features different game mechanics, mixing them together to convey the experience to be left alone in a hostile island. Playing as Daphne, an athletic girl with a passion for climbing and other extreme activities, the player can run, jump and climb with the agility of a freerunner. Being trained by her father since she was a kid, Daphne knows more than one trick to survive in the wild, including gathering resources and crafting tools. Obviously, she's not as strong as most of her enemies, but she knows how to defend herself both in melee and ranged combat, if necessary.

Parkour

The ability to run, jump and climb on things is what makes Die Young's gameplay pretty dynamic at its base. Daphne has a good stamina from the beginning, and she can run faster than the other human enemies in the game; only dogs and wolves manage to be close on her tail, and that's when jumping over fences or reaching higher grounds becomes extremely useful. Escaping from enemies is usually the best option, especially if you find yourself outnumbered.

By default, in Survival Mode, Daphne can run continuously for 32 seconds before depleting the stamina gauge (visit the Difficulty page to check the stamina modifiers for each mode). Once the stamina runs out, Daphne will stop running and you'll need to wait a few seconds before the stamina gauge replenishes enough to start running again.

Tip: to increase your stamina for running you can equip Sneakers and Running Shoes.

Daphne can climb on pretty much any flat surface up to 2.5 meters high, and she can perform fairly long jumps.

Tip: during the game you may face few difficult jumps that requires you to leap at the very last moment; once you find the right timing for jumping (usually a step further from where you would instinctively jump) the game becomes a lot easier.

One thing to always take into account is fall damage. Falling from more than 5.5 meters causes Daphne to lose health. The damage amount increases depending on the height of the fall; however, regardless of your current health, the fall won't instantly kill you unless you fell from 10 meters or your status was critical (less than 5% of health).

Tip: equip the Kneepads to reduce fall damage.

Climbing

Survival

Crafting

Stealth

Combat