Game Mechanics
Die Young features different game mechanics, mixing them together to convey the experience to be left alone in a hostile island. Playing as Daphne, an athletic girl with a passion for climbing and other extreme activities, the player can run, jump and climb with the agility of a freerunner. Being trained by her father since she was a kid, Daphne knows more than one trick to survive in the wild, including gathering resources and crafting tools. Obviously, she's not as strong as most of her enemies, but she knows how to defend herself both in melee and ranged combat, if necessary.
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Parkour
The ability to run, jump and climb on things is what makes Die Young's gameplay pretty dynamic at its base. Daphne has a good stamina from the beginning, and she can run faster than the other human enemies in the game; only dogs and wolves manage to be close on her tail, and that's when jumping over fences or reaching higher grounds becomes extremely useful. Escaping from enemies is usually the best option, especially if you find yourself outnumbered.
By default, in Survival Mode, Daphne can run continuously for 32 seconds before depleting the stamina gauge (visit the Difficulty page to check the stamina modifiers for each mode). Once the stamina runs out, Daphne will stop running and you'll need to wait a few seconds before the stamina gauge replenishes enough to start running again.
Tip: to increase your stamina for running you can equip Sneakers and Running Shoes. Also remember that other wearable items, like the Gas Mask and the Body Armor, negatively affect stamina. |
Daphne can climb on pretty much any flat surface up to 2.5 meters high, and she can perform fairly long jumps.
Tip: during the game you may face few difficult jumps that require you to leap at the very last moment; once you find the right timing for jumping (usually a step further from where you would instinctively jump) the game becomes a lot easier. |
One thing to always take into account is fall damage. Falling from more than 5.5 meters causes Daphne to lose health. The damage amount increases depending on the height of the fall; however, regardless of your current health, the fall won't instantly kill you unless you fell from 10 meters or your status was critical (less than 5% of health).
Tip: equip the Kneepads to reduce fall damage. |
Climbing
Daphne can use her skills to climb on walls - both natural or artificial - provided that there are handholds and ledges, which can be highlighted using Perception. By pressing the jump button in front of a handhold, Daphne will enter the climbing mode (Daphne will also automatically grab to a handhold if you reach it after a leap). In this mode you can move horizontally along the ledge or climb vertically above you if there's a handhold close enough to be reached without jumping. To jump from one handhold to another, point your cursor towards a handhold around you. If the cursor changes its shape (like two arrows pointing outwards) that means that you can safely press the jump button to let Daphne climb on that hold.
Tip: if you don't see any "safe handhold" around you, remember that Daphne can automatically grab on any handhold or ledge that is on her reach after a "free fall" jump. Few times you'll have to take your chances a take a leap of faith. |
Climbing, like running, consumes stamina. Hanging from a handhold slowly decreases your meter, while jumping handhold-to-handhold will consume a fixed amount of stamina. If the gouge reaches zero, Daphne will loose her grip and fall.
Tip: equip the Climbing Gloves to greatly improve your stamina in climbing. DO NOT equip Working Gloves, which are not suitable for climbing. |