Difference between revisions of "Keys"

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Keys are special, limited use items that unlock a specific access point in the game. They do not disappear from inventory once used. As the game is still in early alpha, the inventory system may change drastically or keys may be dropped after they have unlocked all of their intended doors.
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In Die Young, keys are stored in a dedicated section of the inventory, they can't be discarded and they won't be tossed out after they've been used. Keys don't need to be equipped to work. Locked doors (or devices) that need a key to be opened are presented in the game with a red icon of a padlock; if the player has the right key in the inventory, the icon will be shown as white and the door can be unlocked using the interaction button.
  
Currently, the Manor Farm keys are the only set that opens more than one door.
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On the island, Daphne can find both single keys and sets of keys. A single key can open only a specific door, while sets of keys (identified by the plural "keys" in the item's name) can open multiple doors. Only few keys are indispensable to complete the game; the other keys usually unlock shortcuts to exit o re-enter an area that has been already explored, or are needed to complete secondary tasks or collect optional items.
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<br />
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<br />
  
==Keys List==
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<center>
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{| style="text-align:center;"
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| align="center" width="93px" |
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{| style="background-color:#000000;"
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|[[File:Manor Farm Keys.png|64x64px|link=Manor Farm Keys]]
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|}
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|
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| align="center" width="93px" |
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{| style="background-color:#000000;"
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|[[File:Lumberjack's Key.png|64x64px|link=Lumberjack's Key]]
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|}
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|
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| align="center" width="93px" |
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{| style="background-color:#000000;"
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|[[File:Kennel Key.png|64x64px|link=Kennel Key]]
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|}
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|
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| align="center" width="93px" |
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{| style="background-color:#000000;"
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|[[File:Bull-Shaped Key.png|64x64px|link=Bull-Shaped Key]]
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|}
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|
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| align="center" width="93px" |
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{| style="background-color:#000000;"
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|[[File:Locker Key.png|64x64px|link=Locker Key]]
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|}
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|
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| align="center" width="93px" |
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{| style="background-color:#000000;"
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|[[File:One and a Half Key.png|64x64px|link=One and a Half Key]]
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|}
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|
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| align="center" width="93px" |
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{| style="background-color:#000000;"
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|[[File:Blood-soaked Keys.png|64x64px|link=Blood-soaked Keys]]
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|}
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|- style="vertical-align:top;"
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|[[Manor Farm Keys]]
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|
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|[[Lumberjack's Key]]
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|
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|[[Kennel Key]]
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|
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|[[Bull-Shaped Key]]
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|
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|[[Locker Key]]
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|
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|[[One and a Half Key|One and a Half Key]]
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|
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|[[Blood-soaked Keys]]
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|}
  
<table style="width:100%;">
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{| style="height: 16px;"
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|}
  
<tr style="border: solid 1px #4C4D4C;">
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{| style="text-align:center;"
<th style="border: solid 1px #4C4D4C;text-align:center; padding:10px;">Key</th>
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| align="center" width="93px" |
<th style="border: solid 1px #4C4D4C;text-align:center; padding:10px;">Name</th>
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{| style="background-color:#000000;"
<th style="border: solid 1px #4C4D4C;text-align:center; padding:10px;">Location</th>
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|[[File:Jack Plug Key.png|64x64px|link=Jack Plug Key]]
 
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|}
<tr style="border: solid 1px #4C4D4C;">
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|
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[File:Kennelkey.png]]</td>
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| align="center" width="93px" |
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Kennel Key</td>
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{| style="background-color:#000000;"
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[The House on the Beach]]</td>
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|[[File:Greenhouse Key.png|64x64px|link=Greenhouse Key]]
</tr>
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|}
 
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|
<tr style="border: solid 1px #4C4D4C;">
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| align="center" width="93px" |
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[File:Kennelkey.png]]</td>
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{| style="background-color:#000000;"
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Manor Farm Keys</td>
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|[[File:Mechanical Room Key.png|64x64px|link=Mechanical Room Key]]
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[The Manor Farm]]</td>
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|}
</tr>
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|
 
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| align="center" width="93px" |
<tr style="border: solid 1px #4C4D4C;">
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{| style="background-color:#000000;"
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[File:Lumberjackskey.png]]</td>
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|[[File:Headquarter Key.png|64x64px|link=Headquarter Key]]
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Lumberjack's Key</td>
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|}
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[The Pinewood]]</td>
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|
</tr>
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| align="center" width="93px" |
 
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{| style="background-color:#000000;"
<tr style="border: solid 1px #4C4D4C;">
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|[[File:Dog Camp Key.png|64x64px|link=Dog Camp Key]]
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[File:BullShapedKey.png]]</td>
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|}
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Bull-Shaped Key</td>
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|
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[The House on the Beach]]</td>
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| align="center" width="93px" |
</tr>
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{| style="background-color:#000000;"
 
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|[[File:Food Storage Key.png|64x64px|link=Food Storage Key]]
<tr style="border: solid 1px #4C4D4C;">
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|}
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[File:Bloodsoakedkeys.png]]</td>
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|
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Blood soaked keys</td>
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| align="center" width="93px" |
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[Kill the Executioner]]</td>
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{| style="background-color:#000000;"
</tr>
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|[[File:Miner's Key.png|64x64px|link=Miner's Key]]
 
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|}
<tr style="border: solid 1px #4C4D4C;">
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|- style="vertical-align:top;"
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[File:OneandaHalf-Key.png]]</td>
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|[[Jack Plug Key]]
  <td style="border: solid 1px #4C4D4C; padding: 10px;">One and a Half-Key</td>
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|
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[Cliff House]]</td>
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|[[Greenhouse Key]]
</tr>
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|
 
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|[[Mechanical Room Key]]
<tr style="border: solid 1px #4C4D4C;">
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|
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[File:Jackplugkey.png]]</td>
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|[[Headquarter Keys]]
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Jack plug key</td>
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|
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[Cliff House]]</td>
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|[[Dog Camp Keys]]
</tr>
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|
 
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|[[Food Storage Key]]
  </tr>
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|
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|[[Miner's Key]]
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|}
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</center>

Revision as of 15:31, 29 November 2019

In Die Young, keys are stored in a dedicated section of the inventory, they can't be discarded and they won't be tossed out after they've been used. Keys don't need to be equipped to work. Locked doors (or devices) that need a key to be opened are presented in the game with a red icon of a padlock; if the player has the right key in the inventory, the icon will be shown as white and the door can be unlocked using the interaction button.

On the island, Daphne can find both single keys and sets of keys. A single key can open only a specific door, while sets of keys (identified by the plural "keys" in the item's name) can open multiple doors. Only few keys are indispensable to complete the game; the other keys usually unlock shortcuts to exit o re-enter an area that has been already explored, or are needed to complete secondary tasks or collect optional items.

Manor Farm Keys.png
Lumberjack's Key.png
Kennel Key.png
Bull-Shaped Key.png
Locker Key.png
One and a Half Key.png
Blood-soaked Keys.png
Manor Farm Keys Lumberjack's Key Kennel Key Bull-Shaped Key Locker Key One and a Half Key Blood-soaked Keys
Jack Plug Key.png
Greenhouse Key.png
Mechanical Room Key.png
Headquarter Key.png
Dog Camp Key.png
Food Storage Key.png
Miner's Key.png
Jack Plug Key Greenhouse Key Mechanical Room Key Headquarter Keys Dog Camp Keys Food Storage Key Miner's Key