Difference between revisions of "Stats"

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!Related Items
 
!Related Items
 
|-
 
|-
| style="background-color:#000000; padding:0px;" |[[File:Status Venom.png]]
+
| style="background-color:#000000; padding:0px;" |[[File:Status Venom.png|48x48px]]
 
|Venom
 
|Venom
 
|Caused by [[Viper]] bites. Reduces Stamina.
 
|Caused by [[Viper]] bites. Reduces Stamina.
 
|5 minutes
 
|5 minutes
| style="background-color:#000000; padding:0px;" |[[File:Lymphatic Compression.png|64x64px]] [[File:Medikit.png|64x64px]]
+
| style="padding:0px; text-align: left;" |
 +
{| style="background-color:#000000; display: inline-table;"
 +
|[[File:Lymphatic Compression.png|45x45px|link=Lymphatic Compression]]
 +
|}
 +
{| style="background-color:#000000; display: inline-table;"
 +
|[[File:Medikit.png|45x45px|link=Medkit]]
 +
|}
 
|-
 
|-
| style="background-color:#000000; padding:0px;" |[[File:Status Bleeding.png]]
+
| style="background-color:#000000; padding:0px;" |[[File:Status Bleeding.png|48x48px]]
 
|Bleeding
 
|Bleeding
 
|Caused by [[Viper]] bites. Slowly reduces Health to 35%.
 
|Caused by [[Viper]] bites. Slowly reduces Health to 35%.
 
|5 minutes
 
|5 minutes
|
+
| style="padding:0px; text-align: center;" |
 +
{| style="background-color:#000000; display: inline-table;"
 +
|[[File:Simple Bandage.png|45x45px|link=Simple Bandage]]
 +
|}
 +
{| style="background-color:#000000; display: inline-table;"
 +
|[[File:Lymphatic Compression.png|45x45px|link=Lymphatic Compression]]
 +
|}
 +
{| style="background-color:#000000; display: inline-table;"
 +
|[[File:Medikit.png|45x45px|link=Medkit]]
 +
|}
 
|-
 
|-
| style="background-color:#000000; padding:0px;" |[[File:Status Heatstroke (Stamina).png]]
+
| style="background-color:#000000; padding:0px;" |[[File:Status Heatstroke (Stamina).png|48x48px]]
 
|Heatstroke (Stamina)
 
|Heatstroke (Stamina)
 
|Caused by dehydration (less than 10%). Reduces Stamina.
 
|Caused by dehydration (less than 10%). Reduces Stamina.
 
| align="center" | -
 
| align="center" | -
|
+
| align="center" | -
 
|-
 
|-
| style="background-color:#000000; padding:0px;" |[[File:Status Heatstroke (Health).png]]
+
| style="background-color:#000000; padding:0px;" |[[File:Status Heatstroke (Health).png|48x48px]]
 
|Heatstroke (Health)
 
|Heatstroke (Health)
 
|Caused by dehydration (0%). Slowly reduces Health.
 
|Caused by dehydration (0%). Slowly reduces Health.
 
| align="center" | -
 
| align="center" | -
|
+
| align="center" | -
 
|-
 
|-
| style="background-color:#000000; padding:0px;" |[[File:Status Relaxant.png]]
+
| style="background-color:#000000; padding:0px;" |[[File:Status Relaxant.png|48x48px]]
 
|Relaxant
 
|Relaxant
 
|Prevents Daphne's hands from shaking while aiming.
 
|Prevents Daphne's hands from shaking while aiming.
 
|2 minutes
 
|2 minutes
|
+
| style="padding:0px; text-align: left;" |
 +
{| style="background-color:#000000; display: inline-table;"
 +
|[[File:Relaxing Infusion.png|45x45px|link=Relaxing Infusion]]
 +
|}
 +
{| style="background-color:#000000; display: inline-table;"
 +
|[[File:Benzodiazepine.png|45x45px|link=Benzodiazepine]]
 +
|}
 
|-
 
|-
| style="background-color:#000000; padding:0px;" |[[File:Status Stimulant.png]]
+
| style="background-color:#000000; padding:0px;" |[[File:Status Stimulant.png|48x48px]]
 
|Stimulant
 
|Stimulant
 
|Increases Stamina.
 
|Increases Stamina.
 
|5 minutes
 
|5 minutes
|
+
| style="padding:0px; text-align: left;" |
 +
{| style="background-color:#000000; display: inline-table;"
 +
|[[File:Stimulant.png|45x45px|link=Stimulant]]
 +
|}
 +
{| style="background-color:#000000; display: inline-table;"
 +
|[[File:Adrenaline Shot.png|45x45px|link=Adrenaline Shot]]
 +
|}
 
|-
 
|-
| style="background-color:#000000; padding:0px;" |[[File:Status Recovering.png]]
+
| style="background-color:#000000; padding:0px;" |[[File:Status Recovering.png|48x48px]]
 
|Recovering
 
|Recovering
 
|Slowly recovers Health (max +60%).
 
|Slowly recovers Health (max +60%).
 
|2 minutes
 
|2 minutes
|
+
| style="padding:0px; text-align: left;" |
 +
{| style="background-color:#000000; display: inline-table;"
 +
|[[File:Restorative Tonic.png|45x45px|link=Restorative Tonic]]
 +
|}
 +
{| style="background-color:#000000; display: inline-table;"
 +
|[[File:Painkillers.png|45x45px|link=Painkillers]]
 +
|}
 
|-
 
|-
| style="background-color:#000000; padding:0px;" |[[File:Status Soma.png]]
+
| style="background-color:#000000; padding:0px;" |[[File:Status Soma.png|48x48px]]
 
|Enhanced Senses
 
|Enhanced Senses
 
|Improves Perception.
 
|Improves Perception.
 
|1 minute
 
|1 minute
|
+
| style="padding:0px; text-align: left;" |
 +
{| style="background-color:#000000; display: inline-table;"
 +
|[[File:Soma.png|45x45px|link=Soma]]
 +
|}
 
|}
 
|}
  
 
==Weapons & Tools==
 
==Weapons & Tools==
  
=====Quantity=====
+
=====Durability=====
 +
 
 +
Most of the [[Weapons & Tools]] in the game has a durability attribute. It is shown as a gauge both in the upper-left of the item's icon in the HUD and on the bottom of the icon in the Inventory Menu. The meter turns from green to yellow to red depending on the current durability status of the item. Every time a weapon or tool is used (by interacting with some other object or, most commonly, to hit an enemy) its durability is reduced by a fixed amount, depending on the action or hit target. Items cannot be repaired and when the meter reaches zero, they break and they get removed from the inventory.
  
=====Durability=====
+
Each tool has it's own Durability. In general, Crafted Items are several times weaker than the "ready-to-use" version of the same item (check to [[Melee Weapons Stats]] page for details). Later in the game you can acquire a [[Crafting Toolkit]], an [[Accessory]] that makes crafted items as durable as the "ready-to-use" ones.
 +
 
 +
{| style="font-size:14px; background-color:#e6ffe6; border-style: solid; border-width: 10px; border-color:#e6ffe6;"
 +
|'''Tip''': Durability can be customized in the [[Difficulty]] settings.
 +
|}
  
 
==Canteen==
 
==Canteen==
 +
 +
=====Capacity=====
 +
 +
[[Canteen]]'s storage capacity is represented by both a number and a meter on the HUD. The number on the right is the maximum capacity of the Canteen, while the one on the left is the current units of water stored (one unit completely replenish the hydration gauge). The meter on the upper-left corner of the icon visually shows weather the Canteen is empty or full.
 +
 +
{| style="font-size:14px; background-color:#e6ffe6; border-style: solid; border-width: 10px; border-color:#e6ffe6;"
 +
|'''Tip''': collect more Canteens to increase the water storage capacity.
 +
|}

Revision as of 12:02, 17 January 2020

In Due Young there's a set of gauges and values displayed on the HUD regarding attributes of both Daphne and the items she's equipped.

Daphne

Health

It's represented by a red circle in the bottom-left corner of the screen. A full red circle means that Daphne has 100% of Health. An amount of health is lost every time you receive damage from enemies' attacks, falls or altered statuses. If the gauge reach zero, Daphne dies. Health can be regained using healing items (Medkit, Healing Powder, Restorative Tonic, etc.), eating food (Canned Food, Berries, etc) or resting in a Shelter.

Tip: the damage resistance can be increased wearing protecting gears such as:

Damage resistance can also be customized in the Difficulty settings.

Hydration

It's represented by a blue circle in the bottom-right corner of the screen. A full blue circle means that Daphne is 100% hydrated. The hydration level decreases in time according to different conditions: sun exposure, physical efforts (running, climbing), wearable items. If the gauge reaches zero, your health will start depleting until you die from a heatstroke. Hydration can be replenished by drinking or eating some food (for more information check the Survival paragraph in the Game Mechanics page).

Tip: the Hydration Level can be customized in the Difficulty settings.
Stamina

It's represented by a grey-filled circle in the bottom-right corner of the screen. A full grey circle means that Daphne has 100% of Stamina. Stamina decreases every time Daphne does physical efforts: running, climbing, fighting (attacking or blocking attacks) and swimming. When the stamina is getting low (around 20%) the gauge will turn yellow. If it reaches zero, Daphne will stop running, she'll lose her grip during climbing, her attacks will be weaker and slower, she'll not be able to block enemies' attacks and she'll start drowning if she's swimming. When Daphne stops doing physical efforts, the stamina will automatically recover after a few seconds (note that if you keep attacking or blocking, the stamina will not recover). Once the stamina is back to a value above 20%, Daphne will be able to perform physical efforts again.

Stamina consumption can vary depending on the equipment that Daphne's wearing. Some items affects the overall stamina, while others affect it during specific actions (for example, shoes reduce the stamina consumption while running but have no effect in climbing). Moreover, some items can have a positive effect on a specific physical effort and, at the same time, a negative effect on another (for example, Working Gloves reduce stamina consumption in combat, but they are not suitable for climbing).

Tip: Stamina can also be customized in the Difficulty settings.
Statuses

While playing Die Young, you may notice some small icons flashing on the bottom-left corner of the screen. These icons inform you that some altered status is affecting Daphne's stats.

Icon Status Description Duration Related Items
Status Venom.png Venom Caused by Viper bites. Reduces Stamina. 5 minutes
Lymphatic Compression.png
Medikit.png
Status Bleeding.png Bleeding Caused by Viper bites. Slowly reduces Health to 35%. 5 minutes
Simple Bandage.png
Lymphatic Compression.png
Medikit.png
Status Heatstroke (Stamina).png Heatstroke (Stamina) Caused by dehydration (less than 10%). Reduces Stamina. - -
Status Heatstroke (Health).png Heatstroke (Health) Caused by dehydration (0%). Slowly reduces Health. - -
Status Relaxant.png Relaxant Prevents Daphne's hands from shaking while aiming. 2 minutes
Relaxing Infusion.png
Benzodiazepine.png
Status Stimulant.png Stimulant Increases Stamina. 5 minutes
Stimulant.png
Adrenaline Shot.png
Status Recovering.png Recovering Slowly recovers Health (max +60%). 2 minutes
Restorative Tonic.png
Painkillers.png
Status Soma.png Enhanced Senses Improves Perception. 1 minute
Soma.png

Weapons & Tools

Durability

Most of the Weapons & Tools in the game has a durability attribute. It is shown as a gauge both in the upper-left of the item's icon in the HUD and on the bottom of the icon in the Inventory Menu. The meter turns from green to yellow to red depending on the current durability status of the item. Every time a weapon or tool is used (by interacting with some other object or, most commonly, to hit an enemy) its durability is reduced by a fixed amount, depending on the action or hit target. Items cannot be repaired and when the meter reaches zero, they break and they get removed from the inventory.

Each tool has it's own Durability. In general, Crafted Items are several times weaker than the "ready-to-use" version of the same item (check to Melee Weapons Stats page for details). Later in the game you can acquire a Crafting Toolkit, an Accessory that makes crafted items as durable as the "ready-to-use" ones.

Tip: Durability can be customized in the Difficulty settings.

Canteen

Capacity

Canteen's storage capacity is represented by both a number and a meter on the HUD. The number on the right is the maximum capacity of the Canteen, while the one on the left is the current units of water stored (one unit completely replenish the hydration gauge). The meter on the upper-left corner of the icon visually shows weather the Canteen is empty or full.

Tip: collect more Canteens to increase the water storage capacity.