Difference between revisions of "Consumables"

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Consumables are items that are either crafted by Daphne, by using materials located on the island or are found scattered across the island. Some items can be carried while others are consumed on use. All crafted items can be carried in Daphne's inventory.
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Consumables are items that are removed from the inventory once you use them. Usually the main function of a consumable item is healing or improving Daphne's abilities, like [[Stamina]] or [[Perception]]. These items are either found ready-to-use across the island or crafted by Daphne using [[Raw materials|raw materials]]. Some of them can be stacked in a single inventory slot up to 3 units.  
  
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==Ready-to-use==
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Consumable ready-to-use items are medical supplies, drugs, food and drinks. Food and drinks recover some amount of both health and hydration, while medications can also affect stamina, aim and cure [[poison]].
  
==Consumables List==
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{| style="width:64px; text-align:center;"
 +
| align="center" |
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{| style="background-color:#000000;"
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|[[File:Medikit.png|64x64px|link=Medkit]]
 +
|}
 +
|    
 +
| align="center" |
 +
{| style="background-color:#000000;"
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|[[File:Painkillers.png|64x64px|link=Painkillers]]
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|}
 +
|    
 +
| align="center" |
 +
{| style="background-color:#000000;"
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|[[File:Benzodiazepine.png|64x64px|link=Benzodiazepine]]
 +
|}
 +
|    
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| align="center" |
 +
{| style="background-color:#000000;"
 +
|[[File:Adrenaline Shot.png|64x64px|link=Adrenaline Shot]]
 +
|}
 +
|    
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| align="center" |
 +
{| style="background-color:#000000;"
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|[[File:Canned Food.png|64x64px|link=Canned Food]]
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|}
 +
|    
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| align="center" |
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{| style="background-color:#000000;"
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|[[File:Beer Bottle.png|64x64px|link=Beer Bottle]]
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|}
 +
|    
 +
| align="center" |
 +
{| style="background-color:#000000;"
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|[[File:Beer Can.png|64x64px|link=Beer Can]]
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|}
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|- style="vertical-align:top;"
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|[[Medkit]]
 +
|
 +
|[[Painkillers]]
 +
|
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|[[Benzodiazepine|Benzo-diazepine]]
 +
|
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|[[Adrenaline Shot]]
 +
|
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|[[Canned Food]]
 +
|
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|[[Beer Bottle]]
 +
|
 +
|[[Beer Can]]
 +
|}
  
<table style="width:100%;">
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==Crafted==
 +
Consumables crafted items are items that can only be obtained by combing raw materials. To do so, Daphne needs to found the [[recipes]] first, which can be collected exploring the island or trading them with [[The Collector]]. The only exceptions are the [[Healing Powder]] (the recipe was taught to Daphne by her father) and the [[Simple Bandage]], that can be crafted from the beginning of the game.
  
<tr style="border: solid 1px #4C4D4C;">
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{| style="width:64px; text-align:center;"
<th style="border: solid 1px #4C4D4C;text-align:center; padding:10px;">Item Name</th>
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| align="center" |
<th style="border: solid 1px #4C4D4C;text-align:center; padding:10px;">Stack Size</th>
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{| style="background-color:#000000;"
<th style="border: solid 1px #4C4D4C;text-align:center; padding:10px;">Obtained</th>
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|[[File:Healing Powder.png|64x64px|link=Healing Powder]]
<th style="border: solid 1px #4C4D4C;text-align:center; padding:10px;">Crafting Components</th>
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|}
<th style="border: solid 1px #4C4D4C;text-align:center; padding:10px;">Effect</th>
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|&nbsp;&nbsp;&nbsp;&nbsp;
 
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| align="center" |
<tr style="border: solid 1px #4C4D4C;">
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{| style="background-color:#000000;"
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Canned Food</td>
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|[[File:Healing Compress.png|64x64px|link=Healing Compress]]
  <td style="border: solid 1px #4C4D4C; padding: 10px;">1</td>
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|}
  <td style="border: solid 1px #4C4D4C; padding: 10px;">World Pick Up</td>
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|&nbsp;&nbsp;&nbsp;&nbsp;
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Unncraftable</td>
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| align="center" |
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Restores a small amount of health and hydration.</td>
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{| style="background-color:#000000;"
</tr>
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|[[File:Healing Ointment.png|64x64px|link=Healing Ointment]]
 
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|}
<tr style="border: solid 1px #4C4D4C;">
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|&nbsp;&nbsp;&nbsp;&nbsp;
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Berry Bush</td>
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| align="center" |
  <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
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{| style="background-color:#000000;"
  <td style="border: solid 1px #4C4D4C; padding: 10px;">World Pick Up</td>
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|[[File:Panacea.png|64x64px|link=Panacea]]
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Uncraftable</td>
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|}
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Restores a small amount of health and hydration</td>
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|&nbsp;&nbsp;&nbsp;&nbsp;
</tr>
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| align="center" |
 
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{| style="background-color:#000000;"
<tr style="border: solid 1px #4C4D4C;">
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|[[File:Restorative Tonic.png|64x64px|link=Restorative Tonic]]
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Beer Can</td>
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|}
  <td style="border: solid 1px #4C4D4C; padding: 10px;">1</td>
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|&nbsp;&nbsp;&nbsp;&nbsp;
  <td style="border: solid 1px #4C4D4C; padding: 10px;">World Pick Up</td>
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| align="center" |
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Uncraftable</td>
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{| style="background-color:#000000;"
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Restores a small amount of hydration.</td>
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|[[File:Simple Bandage.png|64x64px|link=Simple Bandage]]
</tr>
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|}
 
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|&nbsp;&nbsp;
<tr style="border: solid 1px #4C4D4C;">
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| align="center" |
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Water Jug</td>
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{| style="background-color:#000000;"
  <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
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|[[File:Lymphatic Compression.png|64x64px|link=Lymphatic Compression]]
  <td style="border: solid 1px #4C4D4C; padding: 10px;">World Pick Up</td>
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|}
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Uncraftable</td>
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|&nbsp;&nbsp;
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Restores a moderate amount of hydration.</td>
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| align="center" |
</tr>
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{| style="background-color:#000000;"
 
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|[[File:Stimulant.png|64x64px|link=Stimulant]]
<tr style="border: solid 1px #4C4D4C;">
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|}
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Healing Powder</td>
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|&nbsp;&nbsp;&nbsp;&nbsp;
  <td style="border: solid 1px #4C4D4C; padding: 10px;">3</td>
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| align="center" |
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Automatic</td>
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{| style="background-color:#000000;"
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[File:potmarigold.png]]x2</td>
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|[[File:Relaxing Infusion.png|64x64px|link=Relaxing Infusion]]
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Restores a small amount of health.</td>
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|}
</tr>
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|&nbsp;&nbsp;&nbsp;&nbsp;
 
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| align="center" |
<tr style="border: solid 1px #4C4D4C;">
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{| style="background-color:#000000;"
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Simple Bandage</td>
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|[[File:Soma.png|64x64px|link=Soma]]
  <td style="border: solid 1px #4C4D4C; padding: 10px;">3</td>
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|}
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Automatic</td>
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|&nbsp;&nbsp;&nbsp;&nbsp;
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[File:cloth.png]]x1</td>
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| align="center" |
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Slows the health loss of the venom debuff.</td>
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{| style="background-color:#000000;"
</tr>
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|[[File:Campfire.png|64x64px|link=Campfire]]
 
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|}
<tr style="border: solid 1px #4C4D4C;">
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|&nbsp;&nbsp;&nbsp;&nbsp;
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Healing Compress</td>
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| align="center" |
  <td style="border: solid 1px #4C4D4C; padding: 10px;">1</td>
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{| style="background-color:#000000;"
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[Herbarium]]</td>
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|[[File:Cooked Meat.png|64x64px|link=Cooked Meat]]
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[File:lavander.png]]x2 [[File:comfrey.png]]x2</td>
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|}
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Restores 50% of the total health.</td>
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|- style="vertical-align:top;"
</tr>
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|[[Healing Powder]]
 
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|
<tr style="border: solid 1px #4C4D4C;">
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|[[Healing Compress]]
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Medkit</td>
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|
  <td style="border: solid 1px #4C4D4C; padding: 10px;">1</td>
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|[[Healing Ointment]]
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Pick Up</td>
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|
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Uncraftable</td>
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|[[Panacea]]
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Fully restores health.</td>
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|
</tr>
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|[[Restorative Tonic]]
 
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|
<tr style="border: solid 1px #4C4D4C;">
+
|[[Simple Bandage]]
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[Lymphatic Compression]]</td>
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|
  <td style="border: solid 1px #4C4D4C; padding: 10px;">1</td>
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|[[Lymphatic Compression]]
  <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
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|
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[File:cloth.png]]x2 [[File:lavander.png]]x1 [[File:curryplant.png]]x1</td>
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|[[Stimulant]]
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Removes venom debuff.</td>
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|
</tr>
+
|[[Relaxing Infusion]]
 
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|
<tr style="border: solid 1px #4C4D4C;">
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|[[Soma]]
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Restorative Tonic</td>
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|
  <td style="border: solid 1px #4C4D4C; padding: 10px;">1</td>
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|[[Campfire]]
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[The Apricot Valley]] (Basement)[</td>
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|
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[File:curryplant.png]]x1 [[File:lavander.png]]x1 [[File:potmarigold.png]]x1</td>
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|[[Cooked Meat]]
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Slowly restores health over time.</td>
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|}
</tr>
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[[Category:Consumables]]
 
 
<tr style="border: solid 1px #4C4D4C;">
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Healing Ointment</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">1</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[The Collector]]</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[File:comfrey.png]]x3 [[File:potmarigold.png]]x3</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Restores a large amount of health.</td>
 
</tr>
 
 
 
<tr style="border: solid 1px #4C4D4C;">
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;"> [[Portable Save Point]]</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;"></td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Automatic</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">[[File:wood.png]]x3 [[File:hilo.png]]x1</td>
 
  <td style="border: solid 1px #4C4D4C; padding: 10px;">Saves the game.</td>
 
</tr>
 
</table>
 

Latest revision as of 15:38, 6 April 2020

Consumables are items that are removed from the inventory once you use them. Usually the main function of a consumable item is healing or improving Daphne's abilities, like Stamina or Perception. These items are either found ready-to-use across the island or crafted by Daphne using raw materials. Some of them can be stacked in a single inventory slot up to 3 units.

Ready-to-use[edit | edit source]

Consumable ready-to-use items are medical supplies, drugs, food and drinks. Food and drinks recover some amount of both health and hydration, while medications can also affect stamina, aim and cure poison.

Medikit.png
    
Painkillers.png
    
Benzodiazepine.png
    
Adrenaline Shot.png
    
Canned Food.png
    
Beer Bottle.png
    
Beer Can.png
Medkit Painkillers Benzo-diazepine Adrenaline Shot Canned Food Beer Bottle Beer Can

Crafted[edit | edit source]

Consumables crafted items are items that can only be obtained by combing raw materials. To do so, Daphne needs to found the recipes first, which can be collected exploring the island or trading them with The Collector. The only exceptions are the Healing Powder (the recipe was taught to Daphne by her father) and the Simple Bandage, that can be crafted from the beginning of the game.

Healing Powder.png
    
Healing Compress.png
    
Healing Ointment.png
    
Panacea.png
    
Restorative Tonic.png
    
Simple Bandage.png
  
Lymphatic Compression.png
  
Stimulant.png
    
Relaxing Infusion.png
    
Soma.png
    
Campfire.png
    
Cooked Meat.png
Healing Powder Healing Compress Healing Ointment Panacea Restorative Tonic Simple Bandage Lymphatic Compression Stimulant Relaxing Infusion Soma Campfire Cooked Meat