Difference between revisions of "Stats"
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− | | style="background-color:#000000; padding:0px;" | | + | | style="background-color:#000000; padding:0px;" |[[File:Status Heatstroke (Stamina).png]] |
|Heatstroke (Stamina) | |Heatstroke (Stamina) | ||
|Caused by dehydration (less than 10%). Reduces Stamina. | |Caused by dehydration (less than 10%). Reduces Stamina. | ||
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− | | style="background-color:#000000; padding:0px;" | | + | | style="background-color:#000000; padding:0px;" |[[File:Status Heatstroke (Health).png]] |
|Heatstroke (Health) | |Heatstroke (Health) | ||
|Caused by dehydration (0%). Slowly reduces Health. | |Caused by dehydration (0%). Slowly reduces Health. | ||
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− | | style="background-color:#000000; padding:0px;" | | + | | style="background-color:#000000; padding:0px;" |[[File:Status Relaxant.png]] |
|Relaxant | |Relaxant | ||
|Prevents Daphne's hands from shaking while aiming. | |Prevents Daphne's hands from shaking while aiming. | ||
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− | | style="background-color:#000000; padding:0px;" | | + | | style="background-color:#000000; padding:0px;" |[[File:Status Stimulant.png]] |
|Stimulant | |Stimulant | ||
|Increases Stamina. | |Increases Stamina. | ||
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− | | style="background-color:#000000; padding:0px;" | | + | | style="background-color:#000000; padding:0px;" |[[File:Status Recovering.png]] |
|Recovering | |Recovering | ||
|Slowly recovers Health (max +60%). | |Slowly recovers Health (max +60%). | ||
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− | | style="background-color:#000000; padding:0px;" | | + | | style="background-color:#000000; padding:0px;" |[[File:Status Soma.png]] |
|Enhanced Senses | |Enhanced Senses | ||
|Improves Perception. | |Improves Perception. |
Revision as of 09:38, 17 January 2020
In Due Young there's a set of gauges and values displayed on the HUD regarding attributes of both Daphne and the items she's equipped.
Contents
Daphne
Health
It's represented by a red circle in the bottom-left corner of the screen. A full red circle means that Daphne has 100% of Health. An amount of health is lost every time you receive damage from enemies' attacks, falls or altered statuses. If the gauge reach zero, Daphne dies. Health can be regained using healing items (Medkit, Healing Powder, Restorative Tonic, etc.), eating food (Canned Food, Berries, etc) or resting in a Shelter.
Tip: the damage resistance can be increased wearing protecting gears such as:
Damage resistance can also be customized in the Difficulty settings. |
Hydration
It's represented by a blue circle in the bottom-right corner of the screen. A full blue circle means that Daphne is 100% hydrated. The hydration level decreases in time according to different conditions: sun exposure, physical efforts (running, climbing), wearable items. If the gauge reaches zero, your health will start depleting until you die from a heatstroke. Hydration can be replenished by drinking or eating some food (for more information check the Survival paragraph in the Game Mechanics page).
Tip: the Hydration Level can be customized in the Difficulty settings. |
Stamina
It's represented by a grey-filled circle in the bottom-right corner of the screen. A full grey circle means that Daphne has 100% of Stamina. Stamina decreases every time Daphne does physical efforts: running, climbing, fighting (attacking or blocking attacks) and swimming. When the stamina is getting low (around 20%) the gauge will turn yellow. If it reaches zero, Daphne will stop running, she'll lose her grip during climbing, her attacks will be weaker and slower, she'll not be able to block enemies' attacks and she'll start drowning if she's swimming. When Daphne stops doing physical efforts, the stamina will automatically recover after a few seconds (note that if you keep attacking or blocking, the stamina will not recover). Once the stamina is back to a value above 20%, Daphne will be able to perform physical efforts again.
Stamina consumption can vary depending on the equipment that Daphne's wearing. Some items affects the overall stamina, while others affect it during specific actions (for example, shoes reduce the stamina consumption while running but have no effect in climbing). Moreover, some items can have a positive effect on a specific physical effort and, at the same time, a negative effect on another (for example, Working Gloves reduce stamina consumption in combat, but they are not suitable for climbing).
Tip: Stamina can also be customized in the Difficulty settings. |
Statuses
While playing Die Young, you may notice some small icons flashing on the bottom-left corner of the screen. These icons inform you that some altered status is affecting Daphne's stats.
Icon | Status | Description | Duration | Related Items |
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Venom | Caused by Viper bites. Reduces Stamina. | 5 minutes | ||
Bleeding | Caused by Viper bites. Slowly reduces Health to 35%. | 5 minutes | ||
Heatstroke (Stamina) | Caused by dehydration (less than 10%). Reduces Stamina. | - | ||
Heatstroke (Health) | Caused by dehydration (0%). Slowly reduces Health. | - | ||
Relaxant | Prevents Daphne's hands from shaking while aiming. | 2 minutes | ||
Stimulant | Increases Stamina. | 5 minutes | ||
Recovering | Slowly recovers Health (max +60%). | 2 minutes | ||
Enhanced Senses | Improves Perception. | 1 minute |