Difference between revisions of "Stats"

From dieyoung
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|Caused by [[Viper]] bites. Reduces Stamina.
 
|Caused by [[Viper]] bites. Reduces Stamina.
 
|5 minutes
 
|5 minutes
| style="padding:0px; text-align: center;" |
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{| style="background-color:#000000; display: inline-table;"
 
{| style="background-color:#000000; display: inline-table;"
|[[File:Lymphatic Compression.png|48x48px]]
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|[[File:Lymphatic Compression.png|45x45px|link=Lymphatic Compression]]
 
|}
 
|}
 
{| style="background-color:#000000; display: inline-table;"
 
{| style="background-color:#000000; display: inline-table;"
|[[File:Medikit.png|48x48px]]
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|[[File:Medikit.png|45x45px|link=Medkit]]
 
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| style="padding:0px; text-align: center;" |
 
| style="padding:0px; text-align: center;" |
 
{| style="background-color:#000000; display: inline-table;"
 
{| style="background-color:#000000; display: inline-table;"
|[[File:Simple Bandage.png|48x48px]]
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|[[File:Simple Bandage.png|45x45px|link=Simple Bandage]]
 
|}
 
|}
 
{| style="background-color:#000000; display: inline-table;"
 
{| style="background-color:#000000; display: inline-table;"
|[[File:Lymphatic Compression.png|48x48px]]
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|[[File:Lymphatic Compression.png|45x45px|link=Lymphatic Compression]]
 
|}
 
|}
 
{| style="background-color:#000000; display: inline-table;"
 
{| style="background-color:#000000; display: inline-table;"
|[[File:Medikit.png|48x48px]]
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|[[File:Medikit.png|45x45px|link=Medkit]]
 
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|Caused by dehydration (less than 10%). Reduces Stamina.
 
|Caused by dehydration (less than 10%). Reduces Stamina.
 
| align="center" | -
 
| align="center" | -
|
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| align="center" | -
 
|-
 
|-
 
| style="background-color:#000000; padding:0px;" |[[File:Status Heatstroke (Health).png|48x48px]]
 
| style="background-color:#000000; padding:0px;" |[[File:Status Heatstroke (Health).png|48x48px]]
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|Caused by dehydration (0%). Slowly reduces Health.
 
|Caused by dehydration (0%). Slowly reduces Health.
 
| align="center" | -
 
| align="center" | -
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| align="center" | -
 
|-
 
|-
 
| style="background-color:#000000; padding:0px;" |[[File:Status Relaxant.png|48x48px]]
 
| style="background-color:#000000; padding:0px;" |[[File:Status Relaxant.png|48x48px]]

Revision as of 10:28, 17 January 2020

In Due Young there's a set of gauges and values displayed on the HUD regarding attributes of both Daphne and the items she's equipped.

Daphne

Health

It's represented by a red circle in the bottom-left corner of the screen. A full red circle means that Daphne has 100% of Health. An amount of health is lost every time you receive damage from enemies' attacks, falls or altered statuses. If the gauge reach zero, Daphne dies. Health can be regained using healing items (Medkit, Healing Powder, Restorative Tonic, etc.), eating food (Canned Food, Berries, etc) or resting in a Shelter.

Tip: the damage resistance can be increased wearing protecting gears such as:

Damage resistance can also be customized in the Difficulty settings.

Hydration

It's represented by a blue circle in the bottom-right corner of the screen. A full blue circle means that Daphne is 100% hydrated. The hydration level decreases in time according to different conditions: sun exposure, physical efforts (running, climbing), wearable items. If the gauge reaches zero, your health will start depleting until you die from a heatstroke. Hydration can be replenished by drinking or eating some food (for more information check the Survival paragraph in the Game Mechanics page).

Tip: the Hydration Level can be customized in the Difficulty settings.
Stamina

It's represented by a grey-filled circle in the bottom-right corner of the screen. A full grey circle means that Daphne has 100% of Stamina. Stamina decreases every time Daphne does physical efforts: running, climbing, fighting (attacking or blocking attacks) and swimming. When the stamina is getting low (around 20%) the gauge will turn yellow. If it reaches zero, Daphne will stop running, she'll lose her grip during climbing, her attacks will be weaker and slower, she'll not be able to block enemies' attacks and she'll start drowning if she's swimming. When Daphne stops doing physical efforts, the stamina will automatically recover after a few seconds (note that if you keep attacking or blocking, the stamina will not recover). Once the stamina is back to a value above 20%, Daphne will be able to perform physical efforts again.

Stamina consumption can vary depending on the equipment that Daphne's wearing. Some items affects the overall stamina, while others affect it during specific actions (for example, shoes reduce the stamina consumption while running but have no effect in climbing). Moreover, some items can have a positive effect on a specific physical effort and, at the same time, a negative effect on another (for example, Working Gloves reduce stamina consumption in combat, but they are not suitable for climbing).

Tip: Stamina can also be customized in the Difficulty settings.
Statuses

While playing Die Young, you may notice some small icons flashing on the bottom-left corner of the screen. These icons inform you that some altered status is affecting Daphne's stats.

Icon Status Description Duration Related Items
Status Venom.png Venom Caused by Viper bites. Reduces Stamina. 5 minutes
Lymphatic Compression.png
Medikit.png
Status Bleeding.png Bleeding Caused by Viper bites. Slowly reduces Health to 35%. 5 minutes
Simple Bandage.png
Lymphatic Compression.png
Medikit.png
Status Heatstroke (Stamina).png Heatstroke (Stamina) Caused by dehydration (less than 10%). Reduces Stamina. - -
Status Heatstroke (Health).png Heatstroke (Health) Caused by dehydration (0%). Slowly reduces Health. - -
Status Relaxant.png Relaxant Prevents Daphne's hands from shaking while aiming. 2 minutes
Status Stimulant.png Stimulant Increases Stamina. 5 minutes
Status Recovering.png Recovering Slowly recovers Health (max +60%). 2 minutes
Status Soma.png Enhanced Senses Improves Perception. 1 minute

Weapons & Tools

Quantity
Durability

Canteen