Difference between revisions of "The Biofuel Refinery"
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The area is patrolled by two crossbow militiamen and two trained dogs circling the facility in couples. Two melee militiamen guard the the entries on both sides of the main building. | The area is patrolled by two crossbow militiamen and two trained dogs circling the facility in couples. Two melee militiamen guard the the entries on both sides of the main building. | ||
− | ===== Fuel Tanks ===== | + | =====Fuel Tanks===== |
All the entrances are locked. The only way to access the facility the first time is from the roof. Get as close as possible to the stairs of the fuel tanks. Crouch among the canola plants to stay hidden, wait for the right moment to sneak up the stairs and reach the top of the tanks. Take a run-up and jump on the roof of the main building. | All the entrances are locked. The only way to access the facility the first time is from the roof. Get as close as possible to the stairs of the fuel tanks. Crouch among the canola plants to stay hidden, wait for the right moment to sneak up the stairs and reach the top of the tanks. Take a run-up and jump on the roof of the main building. | ||
− | ===== Mechanical Room | + | =====Mechanical Room===== |
The roof is covered in empty bottles of beer and cigarettes, suggesting that someone used to sit there drinking and smoking. Take all the [[Empty Bottle|empty bottles]] and piece of [[Cloth|clothes]] you find to craft [[Molotov|Molotovs]]. An open hatch let you go down a ladder and reach the mechanical room. Ignore the closed fenced door for now and look through the big window. You'll see a suspended catwalk running under the warehouse ceiling. On your right you'll see that an air conduct goes from the room you are in to the other side. Keep that in mind, grab the Crowbar near the conduct and go downstairs. | The roof is covered in empty bottles of beer and cigarettes, suggesting that someone used to sit there drinking and smoking. Take all the [[Empty Bottle|empty bottles]] and piece of [[Cloth|clothes]] you find to craft [[Molotov|Molotovs]]. An open hatch let you go down a ladder and reach the mechanical room. Ignore the closed fenced door for now and look through the big window. You'll see a suspended catwalk running under the warehouse ceiling. On your right you'll see that an air conduct goes from the room you are in to the other side. Keep that in mind, grab the Crowbar near the conduct and go downstairs. | ||
+ | ===== Laboratory ===== | ||
You'll find yourself in front of a locked red door with a sign on it. If you try to interact with it, Daphne will notice that the door seems to be wired to a fire alarm device. Open the green door on your right to enter the laboratory. There are few materials and item to pick up. The desk on the right wall seems as messy as the roof, suggesting that the same person is behind both of them. A document ([[Last warning]]) on the table reveals that that person is [[Dr. Aydin]], a biofuel expert hired by Brother Number 2 to run the fuel production. Grab the Medkit on the farthest wall and open the emergency door (from now on you can use this door to go in and out the building). Go back in and down the stairs the reach the ground floor. | You'll find yourself in front of a locked red door with a sign on it. If you try to interact with it, Daphne will notice that the door seems to be wired to a fire alarm device. Open the green door on your right to enter the laboratory. There are few materials and item to pick up. The desk on the right wall seems as messy as the roof, suggesting that the same person is behind both of them. A document ([[Last warning]]) on the table reveals that that person is [[Dr. Aydin]], a biofuel expert hired by Brother Number 2 to run the fuel production. Grab the Medkit on the farthest wall and open the emergency door (from now on you can use this door to go in and out the building). Go back in and down the stairs the reach the ground floor. | ||
− | Go to the room on the other side. Pick up and read the document on the desk ( | + | ===== Office ===== |
+ | Go to the room on the other side of the ground floor. Pick up and read the document on the desk ([[UV/IR Flame Detector]]); it's a manual for a fire detection system that suggests that the doors of the main refinery may be unlocked from the outside in case of emergency. Now look through the window on your left for a clear view of the inside of the refinery. On the front you can see a Fuel Can (that's what we want to get). If you look closely you'll also notice the red flame detector on the upper-left corner of the facility, near the suspended catwalk. You have to find a way to get there using the air conducts you saw before in the mechanical room. Look on the opposite wall: there's a big yellow |
Revision as of 17:25, 4 December 2019
Category: Main Route
Location: Area of Purification Fast travel: No |
▪ Fuel Can
▪ Medkit |
▪ Last warning |
▪ Explore the Biofuel Refinery |
▪ Melee Militiamen (2)
▪ Crossbow Militiamen (2) ▪ Trained Dogs (2) |
The Biofuel Refinery is a facility for the production of bio-diesel made from canola, which is widely cultivated in the Hollow Fields area. The whole structure mainly consists of two fuel tanks and a large warehouse. The main building hosts the actual refinery where the fuel is processed, an office (ground floor) and a laboratory (second floor).
The area is patrolled by two crossbow militiamen and two trained dogs circling the facility in couples. Two melee militiamen guard the the entries on both sides of the main building.
Fuel Tanks
All the entrances are locked. The only way to access the facility the first time is from the roof. Get as close as possible to the stairs of the fuel tanks. Crouch among the canola plants to stay hidden, wait for the right moment to sneak up the stairs and reach the top of the tanks. Take a run-up and jump on the roof of the main building.
Mechanical Room
The roof is covered in empty bottles of beer and cigarettes, suggesting that someone used to sit there drinking and smoking. Take all the empty bottles and piece of clothes you find to craft Molotovs. An open hatch let you go down a ladder and reach the mechanical room. Ignore the closed fenced door for now and look through the big window. You'll see a suspended catwalk running under the warehouse ceiling. On your right you'll see that an air conduct goes from the room you are in to the other side. Keep that in mind, grab the Crowbar near the conduct and go downstairs.
Laboratory
You'll find yourself in front of a locked red door with a sign on it. If you try to interact with it, Daphne will notice that the door seems to be wired to a fire alarm device. Open the green door on your right to enter the laboratory. There are few materials and item to pick up. The desk on the right wall seems as messy as the roof, suggesting that the same person is behind both of them. A document (Last warning) on the table reveals that that person is Dr. Aydin, a biofuel expert hired by Brother Number 2 to run the fuel production. Grab the Medkit on the farthest wall and open the emergency door (from now on you can use this door to go in and out the building). Go back in and down the stairs the reach the ground floor.
Office
Go to the room on the other side of the ground floor. Pick up and read the document on the desk (UV/IR Flame Detector); it's a manual for a fire detection system that suggests that the doors of the main refinery may be unlocked from the outside in case of emergency. Now look through the window on your left for a clear view of the inside of the refinery. On the front you can see a Fuel Can (that's what we want to get). If you look closely you'll also notice the red flame detector on the upper-left corner of the facility, near the suspended catwalk. You have to find a way to get there using the air conducts you saw before in the mechanical room. Look on the opposite wall: there's a big yellow