Old Mines

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Old Mines.jpg
Old Mines
Category: Main Route

Location: The Other Side

Fast travel: Yes

NOTABLE ITEMS
Gas Mask

Mining Helmet

Running Shoes

Ancient Idol

Pickaxe (2)

Miner's Key

DOCUMENTS
Report: Underground Temple

Report: Earthquake

Report: Earthquake (update)

Old Mines Map

Miner's Diary Page

NPCs
André
TASKS
Find André's Hideout (continued)

Find a Gas Mask (continued)

The Lost Miners

ENEMIES
Melee militiamen (4)

Crossbow militiamen (4)

Trained Dogs (3)

Junkies (30)

Raptors (3)

Boars (1)

Vipers

Rats


The Old Mines is a wide abandoned mining area located in the north-western part of the island.

According to some documents and to the story told by the Old Shepherd, mining activities were carried out in this area until the mid-eighties, when an earthquake made several tunnels crumble, putting an end to all operations. Until that time, workers were forced to mine non-stop to provide an income to the community. The earthquake happened on the 24th of January 1986, as stated in one of the reports written by Brother Number 2 ("Report: Earthquake"). After that incident, the area was abandoned and the workers started to be employed for the retrieving of antiquities in the island's ancient sites.

The area features several adits to the tunnel system used for the mining activities; some of them are crumbled, some others are still partly or entirely accessible. There are also some ruined building, probably used to house workers or for administration purpose. A network of binaries connect the galleries and the mining area to some place in the north-west, where a tunnel is sealed shut. Few windpumps, possibly used to drain water from the tunnels, are still standing outside the mines.

Being closer to the Labor Camp where the riot took place, most of the fugitive (drugged) workers - the Junkies - are found roaming in this area. This is also where André is hiding.

Finding André

Even thought the area is almost fully explorable as soon as you reach The Other Side, it's only when you get in touch with André at The Radio Tower that you actually need to go there (be sure to have the task "Find André's Hideout" in your to-do-list first). So, André just gave Daphne some clues about his location: he said he's hiding in a mine shelter and that he can hear squeaking sound.

Fast travel to The Underworld Passage shelter and walk on the trunk you pushed down earlier.

Trivia: André will start giving hints to find his hideout if the player is taking too long to find him; the last hint will clearly tell you to find a spinning windmill.