Difference between revisions of "The Military Post"
Line 98: | Line 98: | ||
=====The Quarters===== | =====The Quarters===== | ||
+ | |||
+ | ====== Dormitory ====== | ||
+ | |||
+ | ====== Mess Hall ====== | ||
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+ | ====== Infirmary ====== | ||
+ | |||
+ | ====== Food Storage ====== | ||
=====The Military Warehouse===== | =====The Military Warehouse===== |
Revision as of 18:12, 12 December 2019
Category: Main Route
Location: The Other Side Fast travel: Yes |
▪ Body Armor |
▪ Military Post Map |
▪ Ibrahim |
▪ Locate Military Post’s landmarks
▪ Explore the Military Warehouse ▪ Explore the Antiquities Warehouse |
▪ Melee militiamen (18)
▪ Crossbow militiamen (21) ▪ Trained Dogs (8) ▪ Junkies (5) ▪ Dogs (1) ▪ Vipers (4) |
The Military Post is the one of the biggest areas of Die Young, featuring a lot of enemies and several unique items.
This is where the Militia of the island live and train under Brother Number 2's command. The Military Post is divided in six areas: the Quarters, the Military Warehouse, the Antiquities Warehouse, the Dog Training Camp, the Shooting Range and the Headquarter. All the areas besides the Headquarter are optional, even though their exploration is rewarded with special items and interesting documents.
The first time you come across the Military Post, your main goal is to reach The Radio Tower to the north. In this case you may skip exploration entirely and just pass through the area to get to the other end.
Later in the game, Daphne will be asked to find a man called Ibrahim who's held captive in an isolation cell under the Headquarter.
Contents
Going to the Radio Tower
The Quarters
Dormitory
Mess Hall
Infirmary
Food Storage
The Military Warehouse
(also called "Military Storage" on the Military Post Map)
The Antiquities Warehouse
The Dog Training Camp
The Shooting Range
The Headquarter