Difference between revisions of "The Military Post"
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Go down the slope in front of the water source located near the exit of The Underworld Passage. Walk on your right and keep going down. You'll see two red banners on both sides of a tunnel. Go inside and open the wooden gate at the end of it. This is the secret access through the [[Monumental Tombs]] that the militia use to go in and out the northern area of the island. Now go back towards the Military Post. There's a [[Crossbow militiaman]] in a guard booth. Get rid of him and press the red button inside the both to open the gate. Be aware that this will trigger an alarm that may cause some other guards to check the place. Hide behind the booth or among the tall plants and wait for the best time to sneak in before the gate closes again. | Go down the slope in front of the water source located near the exit of The Underworld Passage. Walk on your right and keep going down. You'll see two red banners on both sides of a tunnel. Go inside and open the wooden gate at the end of it. This is the secret access through the [[Monumental Tombs]] that the militia use to go in and out the northern area of the island. Now go back towards the Military Post. There's a [[Crossbow militiaman]] in a guard booth. Get rid of him and press the red button inside the both to open the gate. Be aware that this will trigger an alarm that may cause some other guards to check the place. Hide behind the booth or among the tall plants and wait for the best time to sneak in before the gate closes again. | ||
− | Once you're in, walk left. Use a [[Crowbar]] to break the padlock of the blue fence door (just in case you want to go back) and examine the map board on your right. The "Military Post Map" will be saved as a new document in your inventory, and a new task ("Locate | + | Once you're in, walk left. Use a [[Crowbar]] to break the padlock of the blue fence door (just in case you want to go back) and examine the map board on your right. The "[[Military Post Map]]" will be saved as a new document in your inventory, and a new task ("[[Locate Military Post’s landmarks]]") will be added to your to-do list. On the left side of the map, you'll notice a path that goes all up to the Radio Tower. Keep going on the western side of the post, walking between the outer fence and the Jersey barrier of the truck parking lot. Go straight and eventually you'll reach the area where the other access to the Military Post is. Keep a low profile and watch out for the Crossbow militiaman on the watchtower to the right. In front of you, there's a truck with metal platforms. You can use them to jump on the roof of the green storage room. From there, you can jump again and enter the Military Storage area. |
+ | |||
+ | There are few guards patrolling the area. Take them down or wait until the path on your left is clear. Go ahead keeping the rocky wall on your left, and use the wooden planks to climb up the containers near the yellow mobile crane. Jump on the rock on the left, and proceed north from there, up the slope. A guarded yellow gate is blocking the way to the Radio Tower. Crouch and, again, keep going left. Use covers to reach a rocky slope to the north (between the stone bridge and the watchtower) and climb up. From this vantage point you can kill the Crossbow militiaman on the watchtower and get rid from the other enemies. Jump down and press the gate button inside the guard booth. | ||
=====The Quarters===== | =====The Quarters===== |
Revision as of 11:51, 13 December 2019
Category: Main Route
Location: The Other Side Fast travel: Yes |
▪ Body Armor |
▪ Military Post Map |
▪ Ibrahim |
▪ Locate Military Post’s landmarks
▪ Explore the Military Warehouse ▪ Explore the Antiquities Warehouse |
▪ Melee militiamen (18)
▪ Crossbow militiamen (21) ▪ Trained Dogs (8) ▪ Junkies (5) ▪ Dogs (1) ▪ Vipers (4) |
The Military Post is the one of the biggest areas of Die Young, featuring a lot of enemies and several unique items. This is where the Militia of the island live and train under Brother Number 2's command. The Military Post is divided in six areas: the Quarters, the Military Warehouse, the Antiquities Warehouse, the Dog Training Camp, the Shooting Range and the Headquarter. All the areas besides the Headquarter are optional, even though their exploration is rewarded with special items and interesting documents.
The first time you come across the Military Post, your main goal is to reach The Radio Tower to the north. In this case you may skip exploration entirely and just pass through the area to get to the other end.
Later in the game, Daphne will be asked to find a man called Ibrahim who's held captive in an isolation cell under the Headquarter.
Contents
Going to the Radio Tower
As Daphne get out from The Underworld Passage, her walkie-talkie picks up a call from André trying to reach for help. The walkie-talkie has been tempered with, and Daphne can't reply to her friend. She needs to find a working radio, and the Radio Tower to the north seems promising enough to take a shot. In order to get there, though, she needs to cross the Military Post.
There are two access point to the area: a yellow gate on the southern side and another one on the western side. The yellow gates can be opened pressing a button usually located in the nearest guard booth. Both ways have pros and cons, but for the sake of this walkthrough only the southern route will be described.
Go down the slope in front of the water source located near the exit of The Underworld Passage. Walk on your right and keep going down. You'll see two red banners on both sides of a tunnel. Go inside and open the wooden gate at the end of it. This is the secret access through the Monumental Tombs that the militia use to go in and out the northern area of the island. Now go back towards the Military Post. There's a Crossbow militiaman in a guard booth. Get rid of him and press the red button inside the both to open the gate. Be aware that this will trigger an alarm that may cause some other guards to check the place. Hide behind the booth or among the tall plants and wait for the best time to sneak in before the gate closes again.
Once you're in, walk left. Use a Crowbar to break the padlock of the blue fence door (just in case you want to go back) and examine the map board on your right. The "Military Post Map" will be saved as a new document in your inventory, and a new task ("Locate Military Post’s landmarks") will be added to your to-do list. On the left side of the map, you'll notice a path that goes all up to the Radio Tower. Keep going on the western side of the post, walking between the outer fence and the Jersey barrier of the truck parking lot. Go straight and eventually you'll reach the area where the other access to the Military Post is. Keep a low profile and watch out for the Crossbow militiaman on the watchtower to the right. In front of you, there's a truck with metal platforms. You can use them to jump on the roof of the green storage room. From there, you can jump again and enter the Military Storage area.
There are few guards patrolling the area. Take them down or wait until the path on your left is clear. Go ahead keeping the rocky wall on your left, and use the wooden planks to climb up the containers near the yellow mobile crane. Jump on the rock on the left, and proceed north from there, up the slope. A guarded yellow gate is blocking the way to the Radio Tower. Crouch and, again, keep going left. Use covers to reach a rocky slope to the north (between the stone bridge and the watchtower) and climb up. From this vantage point you can kill the Crossbow militiaman on the watchtower and get rid from the other enemies. Jump down and press the gate button inside the guard booth.
The Quarters
Dormitory
Mess Hall
Infirmary
Food Storage
The Military Warehouse
(also called "Military Storage" on the Military Post Map)
The Antiquities Warehouse
The Dog Training Camp
The Shooting Range
The Headquarter