The Military Post
Category: Main Route
Location: The Other Side Fast travel: Yes |
▪ Body Armor |
▪ Military Post Map |
▪ Ibrahim |
▪ Locate Military Post’s landmarks
▪ Explore the Military Warehouse ▪ Explore the Antiquities Warehouse |
▪ Melee militiamen (18)
▪ Crossbow militiamen (21) ▪ Trained Dogs (8) ▪ Junkies (5) ▪ Dogs (1) ▪ Vipers (4) |
The Military Post is the one of the biggest areas of Die Young, featuring a lot of enemies and several unique items. This is where the Militia of the island live and train under Brother Number 2's command. The Military Post is divided in six areas: the Quarters, the Military Warehouse, the Antiquities Warehouse, the Dog Training Camp, the Shooting Range and the Headquarter. All the areas besides the Headquarter are optional, even though their exploration is rewarded with special items and interesting documents.
The first time you come across the Military Post, your main goal is to reach The Radio Tower to the north. In this case you may skip exploration entirely and just pass through the area to get to the other end.
Later in the game, Daphne will be asked to find a man called Ibrahim who's held captive in an isolation cell under the Headquarter.
Contents
Going to the Radio Tower
As Daphne get out from The Underworld Passage, her walkie-talkie picks up a call from André trying to reach for help. The walkie-talkie has been tempered with, and Daphne can't reply to her friend. She needs to find a working radio, and the Radio Tower to the north seems promising enough to take a shot. In order to get there, though, she needs to cross the Military Post.
There are two access point to the area: a yellow gate on the southern side and another one on the western side. The yellow gates can be opened pressing a button usually located in the nearest guard booth. Both ways have pros and cons, but for the sake of this walkthrough only the southern route will be described.
Go down the slope in front of the water source located near the exit of The Underworld Passage. Walk on your right and keep going down. You'll see two red banners on both sides of a tunnel. Go inside and open the wooden gate at the end of it. This is the secret access through the Monumental Tombs that the militia use to go in and out the northern area of the island. Now go back towards the Military Post. There's a Crossbow militiaman in a guard booth. Get rid of him and press the red button inside the both to open the gate. Be aware that this will trigger an alarm that may cause some other guards to check the place. Hide behind the booth or among the tall plants and wait for the best time to sneak in before the gate closes again.
Once you're in, walk left. Use a Crowbar to break the padlock
The Quarters
Dormitory
Mess Hall
Infirmary
Food Storage
The Military Warehouse
(also called "Military Storage" on the Military Post Map)
The Antiquities Warehouse
The Dog Training Camp
The Shooting Range
The Headquarter