The Military Post

From dieyoung
The Military Post.jpg
The Military Post
Category: Main Route

Location: The Other Side

Fast travel: Yes

NOTABLE ITEMS
Body Armor

Leg Protectors

Headquarter Keys

Dog Camp Keys

Food Storage Key

Ancient Idol (2)

Secret Files

DOCUMENTS
Military Post Map

Prisoners List

Antiquities Inventory

Military Supplies Inventory

Medical Report

Fumigation Area Map

Brother 2's letter: Change

Report: Assassination Attempt

Brother 2's letter: Weapons

Militia Schedule

Brother N.3's Idea

NPCs
Ibrahim
TASKS
Locate Military Post’s landmarks

Explore the Military Warehouse

Explore the Antiquities Warehouse

Explore the Dog Training Camp

Explore the Quarters

Explore the Shooting Range

Explore the Headquarter

Find Ibrahim

Find a Gas Mask

A Ticket to Freedom

ENEMIES
Melee militiamen (18)

Crossbow militiamen (21)

Trained Dogs (8)

Junkies (5)

Dogs (1)

Vipers (4)


The Military Post is the one of the biggest areas of Die Young, featuring a lot of enemies and several unique items. This is where the Militia of the island live and train under Brother Number 2's command. The Military Post is divided in six areas: the Quarters, the Military Warehouse, the Antiquities Warehouse, the Dog Training Camp, the Shooting Range and the Headquarter. All the areas besides the Headquarter are optional, even though their exploration is rewarded with special items and interesting documents.

The first time you come across the Military Post, your main goal is to reach The Radio Tower to the north. In this case you may skip exploration entirely and just pass through the area to get to the other end.

Later in the game, Daphne will be asked to find a man called Ibrahim who's held captive in an isolation cell under the Headquarter.

Going to the Radio Tower

As Daphne get out from The Underworld Passage, her walkie-talkie picks up a call from André trying to reach for help. The walkie-talkie has been tempered with, and Daphne can't reply to her friend. She needs to find a working radio, and the Radio Tower to the north seems promising enough to take a shot. In order to get there, though, she needs to cross the Military Post.

There are two access point to the area: a yellow gate on the southern side and another one on the western side. The yellow gates can be opened pressing a button usually located in the nearest guard booth. Both ways have pros and cons, but for the sake of this walkthrough only the southern route will be described.

Go down the slope in front of the water source located near the exit of The Underworld Passage. Walk on your right and keep going down. You'll see two red banners on both sides of a tunnel. Go inside and open the wooden gate at the end of it. This is the secret access through the Monumental Tombs that the militia use to go in and out the northern area of the island. Now go back towards the Military Post. There's a Crossbow militiaman in a guard booth. Get rid of him and press the red button inside the both to open the gate. Be aware that this will trigger an alarm that may cause some other guards to check the place. Hide behind the booth or among the tall plants and wait for the best time to sneak in before the gate closes again.

Once you're in, walk left. Use a Crowbar to break the padlock of the blue fence door (just in case you want to go back) and examine the map board on your right. The "Military Post Map" will be saved as a new document in your inventory, and a new task ("Locate Military Post’s landmarks") will be added to your to-do list. On the left side of the map, you'll notice a path that goes all up to the Radio Tower. Keep going on the western side of the post, walking between the outer fence and the Jersey barrier of the truck parking lot. Go straight and eventually you'll reach the area where the other access to the Military Post is. Keep a low profile and watch out for the Crossbow militiaman on the watchtower to the right. In front of you, there's a truck with metal platforms. You can use them to jump on the roof of the green storage room. From there, you can jump again and enter the Military Storage area.

There are few guards patrolling the area. Take them down or wait until the path on your left is clear. Go ahead keeping the rocky wall on your left, and use the wooden planks to climb up the containers near the yellow mobile crane. Jump on the rock on the left, and proceed north from there, up the slope. A guarded yellow gate is blocking the way to the Radio Tower. Crouch and, again, keep going left. Use covers to reach a rocky slope to the north (between the stone bridge and the watchtower) and climb up. From this vantage point you can kill the Crossbow militiaman on the watchtower and get rid from the other enemies. Jump down and press the gate button inside the guard booth.

Walk up the slope and you'll find another guarded container area. On the left side there's a forklift which can be used to lift up a red container. This will allow you to climb your way to the rocks above, but be aware that it will also alert the enemies nearby. If you want to be stealthy, pass through the right side of the area. Use covers to avoid the enemies' sight and jump over the Jersey barrier on the right side of the Crossbow militiaman and Trained Dog guarding the way to the Radio Tower. Run all the way up, and when the path makes a U-turn, look on your left. There are a few rocks you can use to reach an elevated area with a shelter.

Go back to the main path and finally head for The Radio Tower.

The Quarters

The Quarters are located in the southern area of the Military Post. They host a mess hall, two dormitories, lavatories, an infirmary and a food storage. In one of the dormitories you can find a document called "Militia Schedule", which gives you a description of some of the events happened to Daphne's friends from the point of view of Brother Number 3. In the mess hall (the brownish prefabricated facility in front of the dormitory), head for the kitchen and grab the Food Storage Key. The key open the food storage located to the south (the green building with the red doors), in which you can find an unlimited reserve of Canned Food and Beer Bottles. Next to the storage, there's the infirmary (the white and red facility with a cross on the front). Here, you can pick up a pack of Adrenaline Shots, Painkillers, Benzodiazepines and a Medkit. There's also a document ("Medical Report") which refers to the injuries caused by the incidents at The Harbor.

The Military Warehouse

The Military Warehouse (also called "Military Storage" on the Military Post Map) is located in the western area of the Military Post. Above ground there's a container area while the actual warehouse is underground, reachable through an elevator on the east side. The surface is patrolled by a Melee and a Crossbow militiaman. There's a red container with a white cross in which you can find Painkillers and Adrenaline Shots. On the south-western corner of the area, there's a green building with a document inside ("Military Supplies Inventory") that suggests that several military supplies are stored in the underground facility (the Body Armor being one of them). Push the red button to call the elevator and head down.

The underground storage facility has two basement floors. It's heavily guarded: one Melee militiamen and a Crossbow militiaman on the first floor; two Melee militiamen on second basement floor. Crouch down before reaching the bottom with the elevator to avoid to be spotted by one of the soldiers and hide behind the barrels on your left. Now, use covers to get to the staircase behind the Melee militiaman e head down.

There's a another guard patrolling the corridor, so stay low and wait the right moment to get in the small office with the green door in front of you. Pick up the document on the desk ("Brother 2's letter: Weapons") and hide behind the door until the guard is on the corridor on your right; then go left. You'll find a locker room with some items but, most importantly, you'll see the armory behind a glass window, with a Body Armor inside lying on a table. There's a door on the other side of the room (which is guarded) and two air ducts with yellow grilles (one of them is dismounted already). If you follow the duct with the grille still up, in the other side of the basement floor, you'll see that it's going upstairs. So, take the stairs up again, turn right behind the Melee militiaman and wait again near the elevator. Now, study the guard's movement on the second floor and, when the time is right, distract the other soldier with a stone a head to the corner where the second forklift is. There you'll notice another air duct. Crawl inside and eventually you'll reach the Armory room. Break the grille and jump down. Pick up the Body Armor and other items you may need, then DO NOT open the red door (it's alarmed and it will drawn enemies on your position) but climb inside the other duct instead. This will take you to the corridor next to the armory. Break the grille and kill the guard with an arrow, or distract him with a rock. Then head upstairs and use the elevator to reach the surface.

The Antiquities Warehouse

The Antiquities Warehouse is located in the north-western area of the Military Post. All the accesses to the building are locked from the inside, with the exception of the main gate, which is guarded by a Melee militiaman walking in and out the warehouse. There's another soldier, a Crossbow militiaman, patrolling the inside of the facility. Avoid the first guard hiding behind the blue containers and use Perception to locate the other soldier position. When the time is right, sneak inside crouching and go left, using the shelves as covers. Go through the doorway on your left and unlock the emergency door. Head back to the main hall of the warehouse and, keeping an eye on the guards, enter the small room in the corner on your left. Here's a document ("Antiquities Inventory") that gives you information about the shelf where an Ancient Idol is stored (Raw B, Column 1). Get out the room and open the green door on your right. On the ground floor there are two rooms, one your left and one your right, with some materials. Give them a fast check in case you need any, then use the staircase to go to the upper floor. DO NOT open the red emergency door (it's alarmed) but go left. Now, if you go straight on the catwalk in front of you, you can look for the Ancient Idol location on the shelves. You can't reach it from there, so head back and use the other catwalk. Open the green door to a mechanical room

The Dog Training Camp
The Shooting Range
The Headquarter