Difference between revisions of "Game Progress Route"
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Line 13: | Line 13: | ||
|- | |- | ||
|[[The Manor Farm]] | |[[The Manor Farm]] | ||
− | |Find the Pharmacy Tools | + | |Find the [[Pharmacy Tools]] |
|- | |- | ||
|'''↓''' | |'''↓''' | ||
Line 19: | Line 19: | ||
|- | |- | ||
|[[The Pinewood]] | |[[The Pinewood]] | ||
− | |Find the Poison Bait Recipe | + | |Find the [[Poison Bait Recipe]] |
|- | |- | ||
|'''↓''' | |'''↓''' | ||
Line 25: | Line 25: | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[The House on the Beach]] | |[[The House on the Beach]] | ||
− | |♦ Feed the dog in the cage with a Poison Bait | + | |♦ Feed the dog in the cage with a [[Poison Bait]] |
♦ Pick up the [[Bull-Shaped Key]] | ♦ Pick up the [[Bull-Shaped Key]] | ||
|- | |- | ||
Line 62: | Line 62: | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[The Stone Pillars]] | |[[The Stone Pillars]] | ||
− | |♦ Find the Climbing Gloves | + | |♦ Find the [[Climbing Gloves]] |
♦ Climb to the top to reach the High Tower | ♦ Climb to the top to reach the High Tower | ||
Line 70: | Line 70: | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[The High Tower]] | |[[The High Tower]] | ||
− | |♦ Defeat Cujo | + | |♦ Defeat [[Cujo]] |
♦ Reach the top of the tower | ♦ Reach the top of the tower | ||
− | ♦ Pick up the Walkie-Talkie | + | ♦ Pick up the [[Walkie-Talkie]] |
|- | |- | ||
|'''↓''' | |'''↓''' | ||
Line 79: | Line 79: | ||
|- | |- | ||
|[[Pyres Beach]] | |[[Pyres Beach]] | ||
− | |Pick up the Lighter | + | |Pick up the [[Lighter]] |
|- | |- | ||
|'''↓''' | |'''↓''' | ||
Line 98: | Line 98: | ||
|[[The Biofuel Refinery]] | |[[The Biofuel Refinery]] | ||
|♦ Set off the fire alarm | |♦ Set off the fire alarm | ||
− | ♦ Pick up the Fuel Can | + | ♦ Pick up the [[Fuel Can]] |
|- | |- | ||
|'''↓''' | |'''↓''' | ||
Line 123: | Line 123: | ||
|[[The Radio Tower]] | |[[The Radio Tower]] | ||
|♦ Switch on the Radio Station | |♦ Switch on the Radio Station | ||
− | ♦ Call André on the Radio | + | ♦ Call [[André]] on the Radio |
♦ Ask for clues about his position | ♦ Ask for clues about his position | ||
Line 140: | Line 140: | ||
♦ Find André | ♦ Find André | ||
− | ♦ Pick up the Gas Mask | + | ♦ Pick up the [[Gas Mask]] |
|- | |- | ||
|'''↓''' | |'''↓''' | ||
Line 147: | Line 147: | ||
|[[The Military Post]] | |[[The Military Post]] | ||
|♦ Find the Isolation Cells | |♦ Find the Isolation Cells | ||
− | ♦ Speak with Ibrahim | + | ♦ Speak with [[Ibrahim]] |
− | ♦ Steal the Secret Files | + | ♦ Steal the [[Secret Files]] |
♦ Hand the Secret Files to Ibrahim | ♦ Hand the Secret Files to Ibrahim | ||
Line 157: | Line 157: | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|[[The Radio Tower]] | |[[The Radio Tower]] | ||
− | |♦ Call the Mystery Man (140.48) | + | |♦ Call the [[Mystery Man]] (140.48) |
♦ Say the password | ♦ Say the password | ||
|- | |- |
Latest revision as of 16:49, 8 April 2020
This is a guide for the most efficient way to progress in Die Young. IT DOES NOT represent the only way to play the game. Most of the island can be explored freely, although some actions or items are required to progress in the story. Under the Main Route, only the necessary steps to complete the game with the Good Ending are listed.
For a guide to how to unlock all the endings, read the Endings page.
Main Route | Actions |
---|---|
The Well | Climb up the well |
↓ | |
The Manor Farm | Find the Pharmacy Tools |
↓ | |
The Pinewood | Find the Poison Bait Recipe |
↓ | |
The House on the Beach | ♦ Feed the dog in the cage with a Poison Bait
♦ Pick up the Bull-Shaped Key |
↓ | |
The Coastal Tower | Reach the bottom to get to the shore |
↓ | |
The Gate | Open the Bull Door |
↓ | |
The Olive Grove | Reach the Dry Riverbed |
↓ | |
The Dry Riverbed | Reach the Holm Oak Ticket |
↓ | |
The Holm Oak Thicket | Reach the Stone Pillars |
↓ | |
The Stone Pillars | ♦ Find the Climbing Gloves
♦ Climb to the top to reach the High Tower |
↓ | |
The High Tower | ♦ Defeat Cujo
♦ Reach the top of the tower ♦ Pick up the Walkie-Talkie |
↓ | |
Pyres Beach | Pick up the Lighter |
↓ | |
The Canebrake | Reach Hollow Fields |
↓ | |
Hollow Fields | Reach the Biofuel Refinery |
↓ | |
The Biofuel Refinery | ♦ Set off the fire alarm
♦ Pick up the Fuel Can |
↓ | |
Monumental Tombs | Reach the Underworld Passage |
↓ | |
The Underworld Passage | Reach the Other Side |
↓ | |
The Military Post | Reach the Radio Tower |
↓ | |
The Radio Tower | ♦ Switch on the Radio Station
♦ Call André on the Radio ♦ Ask for clues about his position |
↓ | |
The Military Post | Reach the Old Mines |
↓ | |
Old Mines | ♦ Find the spinning windmill
♦ Find André ♦ Pick up the Gas Mask |
↓ | |
The Military Post | ♦ Find the Isolation Cells
♦ Speak with Ibrahim ♦ Steal the Secret Files ♦ Hand the Secret Files to Ibrahim |
↓ | |
The Radio Tower | ♦ Call the Mystery Man (140.48)
♦ Say the password |
↓ | |
The Military Post | ♦ Go to the Shelter and wait until the next day
♦ Reach the Temple of Hope |
↓ | |
The Temple of Hope | Kill all the enemies |
↓ | |
Good Ending |